Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Victory
Ranked Solo/Duo · 77 days ago
8 / 9 / 9
K / D / A
37.8%
Kill participation
1,252.8
Damage / min
11,049g
451.6 gold / min
17
8 placed · 0 cleared
150
6.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBöcü#5432
Mordekaiser · Top
7 / 10 / 4
39.3% KP
12,922
17.4% share
10,477g
146 CS · 6/m
selim#hsö
Viego · Jungle
7 / 9 / 9
57.1% KP
16,698
22.5% share
10,436g
112 CS · 4.6/m
Zûser#TR1
Xerath · Mid
6 / 9 / 9
53.6% KP
23,885
32.1% share
9,566g
144 CS · 5.9/m
Leansy#TR2
Tristana · ADC
5 / 6 / 2
25% KP
10,553
14.2% share
11,156g
199 CS · 8.1/m
keko ingiliz#UK01
Nautilus · Support
3 / 11 / 11
50% KP
10,289
13.8% share
7,639g
8 CS · 0.3/m
Red side
VictoryFantasticBorek#TR1
Kog'Maw · Top
8 / 9 / 9
37.8% KP
30,652
29.7% share
11,049g
150 CS · 6.1/m
HAHAHAHAHAHAHAHA#synap
Hecarim · Jungle
11 / 3 / 12
51.1% KP
19,186
18.6% share
14,687g
215 CS · 8.8/m
msliterate fame#MAD
Qiyana · Mid
5 / 7 / 7
26.7% KP
16,529
16% share
10,759g
177 CS · 7.2/m
Londie#1v9
Syndra · ADC
8 / 2 / 7
33.3% KP
15,365
14.9% share
13,651g
213 CS · 8.7/m
parakazan31#sigma
Master Yi · Support
13 / 7 / 10
51.1% KP
21,313
20.7% share
12,637g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
