Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 77 days ago
4 / 11 / 11
K / D / A
65.2%
Kill participation
932.8
Damage / min
10,644g
400.4 gold / min
20
1 placed · 5 cleared
152
5.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxwxswxxw#1804
Darius · Top
7 / 4 / 9
34% KP
20,615
15.8% share
13,168g
198 CS · 7.4/m
yang#abunk
Qiyana · Jungle
11 / 4 / 16
57.4% KP
28,180
21.6% share
15,347g
255 CS · 9.6/m
Luna#Miwi
Akali · Mid
11 / 5 / 13
51.1% KP
26,336
20.2% share
11,223g
142 CS · 5.3/m
TEHLİKELİ KEDİ#Yavuz
Caitlyn · ADC
16 / 6 / 10
55.3% KP
44,011
33.8% share
19,339g
241 CS · 9.1/m
dc gg outplay#king
Blitzcrank · Support
2 / 5 / 28
63.8% KP
11,109
8.5% share
9,314g
22 CS · 0.8/m
Red side
DefeatDiass#Aks
Trundle · Top
4 / 7 / 5
39.1% KP
14,190
15.5% share
11,090g
210 CS · 7.9/m
FantasticBorek#TR1
Skarner · Jungle
4 / 11 / 11
65.2% KP
24,796
27.1% share
10,644g
152 CS · 5.7/m
Aizen Sousuke#Plan
Xerath · Mid
7 / 7 / 8
65.2% KP
26,345
28.8% share
12,442g
209 CS · 7.9/m
Beaf#ベルキン
Lucian · ADC
7 / 13 / 3
43.5% KP
18,000
19.7% share
12,285g
165 CS · 6.2/m
xKralTR#KDP
Nami · Support
1 / 9 / 12
56.5% KP
8,146
8.9% share
7,924g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
