Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Victory
Ranked Flex · 66 days ago
14 / 14 / 5
K / D / A
33.9%
Kill participation
1,700.7
Damage / min
17,781g
495.1 gold / min
33
15 placed · 2 cleared
275
7.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKUKA#1003
Tryndamere · Top
11 / 11 / 7
40.9% KP
34,621
24.4% share
19,116g
321 CS · 8.9/m
TOKMOS#TR1
Sylas · Jungle
12 / 12 / 9
47.7% KP
33,700
23.8% share
17,700g
212 CS · 5.9/m
IceHotel#666
Veigar · Mid
9 / 11 / 10
43.2% KP
33,321
23.5% share
14,735g
201 CS · 5.6/m
Mutsuz Punk#TR1
Sivir · ADC
9 / 12 / 8
38.6% KP
27,340
19.3% share
18,911g
294 CS · 8.2/m
annen fenerimde#1881
Blitzcrank · Support
3 / 11 / 19
50% KP
12,803
9% share
11,406g
32 CS · 0.9/m
Red side
Victoryfoid puller#0707
Gnar · Top
8 / 7 / 9
30.4% KP
23,801
12.7% share
15,574g
229 CS · 6.4/m
söyledimbideya#3131
Talon · Jungle
18 / 8 / 12
53.6% KP
54,291
28.9% share
20,979g
294 CS · 8.2/m
FantasticBorek#TR1
Kog'Maw · Mid
14 / 14 / 5
33.9% KP
61,084
32.5% share
17,781g
275 CS · 7.7/m
RhePlsTriq#TR1
Jinx · ADC
13 / 7 / 8
37.5% KP
40,303
21.4% share
21,552g
337 CS · 9.4/m
visan#333
Lulu · Support
3 / 9 / 27
53.6% KP
8,507
4.5% share
12,661g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
