Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Flex · 65 days ago
6 / 10 / 18
K / D / A
51.1%
Kill participation
927.4
Damage / min
16,798g
448.5 gold / min
34
14 placed · 1 cleared
293
7.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatˆÞßàÏÐÑˇÒÅÆÇ棳Ń#asd
Trundle · Top
15 / 9 / 7
37.9% KP
35,783
20.1% share
20,962g
299 CS · 8/m
BOKLUOÇ#mal
Skarner · Jungle
8 / 7 / 18
44.8% KP
23,508
13.2% share
16,762g
256 CS · 6.8/m
bokkoktuoc#4444
Xerath · Mid
13 / 14 / 20
56.9% KP
43,724
24.5% share
15,620g
177 CS · 4.7/m
Muffin#LyRad
Kai'Sa · ADC
21 / 8 / 16
63.8% KP
63,385
35.5% share
23,039g
246 CS · 6.6/m
gudirikp0rn0ç#prono
Blitzcrank · Support
1 / 9 / 20
36.2% KP
11,940
6.7% share
10,318g
32 CS · 0.9/m
Red side
Victoryfoid puller#0707
Kog'Maw · Top
7 / 13 / 8
31.9% KP
29,977
15.7% share
13,402g
176 CS · 4.7/m
söyledimbideya#3131
Kindred · Jungle
18 / 14 / 7
53.2% KP
60,463
31.7% share
21,382g
229 CS · 6.1/m
FantasticBorek#TR1
Sion · Mid
6 / 10 / 18
51.1% KP
34,730
18.2% share
16,798g
293 CS · 7.8/m
RhePlsTriq#TR1
Xayah · ADC
16 / 9 / 10
55.3% KP
53,600
28.1% share
21,061g
286 CS · 7.6/m
visan#333
Braum · Support
0 / 12 / 32
68.1% KP
12,166
6.4% share
11,223g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
