Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Victory
Ranked Flex · 64 days ago
8 / 6 / 10
K / D / A
47.4%
Kill participation
1,884.6
Damage / min
15,538g
498 gold / min
28
12 placed · 2 cleared
240
7.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFantasticBorek#TR1
Kog'Maw · Top
8 / 6 / 10
47.4% KP
58,799
42.5% share
15,538g
240 CS · 7.7/m
çok zor ya#TR31
Master Yi · Jungle
11 / 6 / 11
57.9% KP
27,878
20.1% share
17,153g
260 CS · 8.3/m
visan#333
Jayce · Mid
11 / 9 / 11
57.9% KP
26,847
19.4% share
16,380g
201 CS · 6.4/m
kataklychair#4545
Ezreal · ADC
6 / 9 / 6
31.6% KP
16,449
11.9% share
12,649g
167 CS · 5.4/m
Crawel#TRTR
Nautilus · Support
2 / 13 / 16
47.4% KP
8,436
6.1% share
8,806g
19 CS · 0.6/m
Red side
Defeatfuat#00195
Ornn · Top
6 / 9 / 12
43.9% KP
24,148
21.3% share
10,962g
157 CS · 5/m
marieclaira#balim
Evelynn · Jungle
3 / 8 / 7
24.4% KP
11,422
10.1% share
9,810g
162 CS · 5.2/m
kimball cho#kimbl
Lux · Mid
12 / 8 / 11
56.1% KP
22,735
20% share
12,635g
187 CS · 6/m
Sezen Aksu#1v9
Tristana · ADC
17 / 5 / 9
63.4% KP
41,804
36.8% share
18,675g
231 CS · 7.4/m
witwicky#tosik
Blitzcrank · Support
3 / 8 / 23
63.4% KP
13,481
11.9% share
9,391g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
