Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Victory
Ranked Flex · 45 days ago
14 / 12 / 10
K / D / A
50%
Kill participation
1,596.8
Damage / min
16,976g
643.4 gold / min
14
9 placed · 0 cleared
187
7.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBy Rhy#TR1
Zaahen · Top
1 / 10 / 4
13.2% KP
18,012
16.4% share
8,554g
178 CS · 6.7/m
DiggerZC#TR1
Rengar · Jungle
15 / 8 / 3
47.4% KP
22,153
20.1% share
14,927g
175 CS · 6.6/m
MALATYALI#4444M
Katarina · Mid
10 / 8 / 6
42.1% KP
33,167
30.2% share
12,839g
190 CS · 7.2/m
Shinimashita#7546
Lucian · ADC
11 / 14 / 3
36.8% KP
30,855
28.1% share
12,662g
166 CS · 6.3/m
levia#1511
Nami · Support
1 / 8 / 12
34.2% KP
5,761
5.2% share
7,238g
15 CS · 0.6/m
Red side
VictoryARDABOLGOT AYAK#LEZİZ
Vladimir · Top
7 / 4 / 1
16.7% KP
19,293
14.7% share
12,039g
214 CS · 8.1/m
efe#aura
Qiyana · Jungle
14 / 4 / 7
43.8% KP
35,950
27.4% share
15,273g
212 CS · 8/m
Tomurai#0707
Malzahar · Mid
6 / 8 / 7
27.1% KP
14,264
10.9% share
10,899g
182 CS · 6.9/m
FantasticBorek#TR1
Kog'Maw · ADC
14 / 12 / 10
50% KP
42,129
32.1% share
16,976g
187 CS · 7.1/m
Starless#kirwe
Hwei · Support
7 / 10 / 18
52.1% KP
19,802
15.1% share
11,071g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
