Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Volibear
Defeat
Ranked Solo/Duo · 35 days ago
8 / 10 / 8
K / D / A
42.1%
Kill participation
1,288.9
Damage / min
15,963g
443.8 gold / min
37
14 placed · 4 cleared
230
6.4 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydouble fusion#212
Irelia · Top
11 / 8 / 5
36.4% KP
43,345
23.1% share
18,050g
331 CS · 9.2/m
skylovsm#nuts
Sylas · Jungle
10 / 7 / 13
52.3% KP
36,495
19.4% share
15,470g
197 CS · 5.5/m
kaizen#kai
Yasuo · Mid
16 / 11 / 10
59.1% KP
60,948
32.4% share
19,853g
261 CS · 7.3/m
sevenfold#2126
Syndra · ADC
7 / 8 / 12
43.2% KP
36,154
19.2% share
14,861g
250 CS · 7/m
dragon lore#9669
Janna · Support
0 / 4 / 27
61.4% KP
11,002
5.9% share
10,353g
21 CS · 0.6/m
Red side
DefeatFantasticBorek#TR1
Volibear · Top
8 / 10 / 8
42.1% KP
46,357
25.9% share
15,963g
230 CS · 6.4/m
ashina#憎しみ
Viego · Jungle
6 / 8 / 8
36.8% KP
23,596
13.2% share
14,484g
232 CS · 6.5/m
İSKENDER BÜYÜK#BRKN
Viktor · Mid
9 / 5 / 14
60.5% KP
43,218
24.2% share
15,822g
253 CS · 7/m
geto#zxc
Varus · ADC
9 / 10 / 12
55.3% KP
37,548
21% share
19,491g
255 CS · 7.1/m
Veophoenix#TR1
Swain · Support
6 / 11 / 15
55.3% KP
28,231
15.8% share
11,235g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
