Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 30 days ago
11 / 2 / 13
K / D / A
58.5%
Kill participation
931.4
Damage / min
13,916g
571.1 gold / min
15
1 placed · 4 cleared
192
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTatsucem#Tatsu
Gangplank · Top
2 / 9 / 4
31.6% KP
21,282
24.6% share
10,777g
181 CS · 7.4/m
T0NY M0NTANA#10771
Qiyana · Jungle
7 / 9 / 2
47.4% KP
21,499
24.8% share
10,253g
145 CS · 6/m
empathykilledme#asf
Akali · Mid
5 / 5 / 2
36.8% KP
17,665
20.4% share
10,450g
186 CS · 7.6/m
ColdPalmer#TR2
Xayah · ADC
3 / 9 / 4
36.8% KP
18,813
21.7% share
9,703g
179 CS · 7.3/m
15 FF VER GEÇ#4444
Alistar · Support
2 / 9 / 7
47.4% KP
7,266
8.4% share
7,426g
21 CS · 0.9/m
Red side
Victoryhayalet sevgilim#benim
Sylas · Top
13 / 4 / 6
46.3% KP
26,801
25% share
11,821g
166 CS · 6.8/m
FantasticBorek#TR1
Zac · Jungle
11 / 2 / 13
58.5% KP
22,695
21.2% share
13,916g
192 CS · 7.9/m
Kızarmış Tavuk#Yerim
Galio · Mid
6 / 1 / 7
31.7% KP
10,896
10.2% share
10,318g
178 CS · 7.3/m
Reuenthal#rebel
Smolder · ADC
6 / 8 / 8
34.1% KP
26,881
25.1% share
12,198g
215 CS · 8.8/m
Siravia#hunt
Sona · Support
5 / 4 / 20
61% KP
19,731
18.4% share
9,360g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
