Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 29 days ago
8 / 8 / 13
K / D / A
44.7%
Kill participation
757.4
Damage / min
15,098g
406.4 gold / min
41
4 placed · 9 cleared
226
6.1 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
4
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysunfyrhe#186
Viktor · Top
9 / 8 / 13
41.5% KP
40,368
21.8% share
13,807g
174 CS · 4.7/m
CXIII#3004
Viego · Jungle
9 / 8 / 9
34% KP
25,651
13.9% share
17,359g
282 CS · 7.6/m
weve lost dancin#jou
Yone · Mid
20 / 10 / 7
50.9% KP
64,115
34.7% share
20,470g
274 CS · 7.4/m
My feelings died#167
Kalista · ADC
15 / 11 / 12
50.9% KP
47,163
25.5% share
21,929g
279 CS · 7.5/m
Rakan God#Rakan
Rakan · Support
0 / 10 / 29
54.7% KP
7,702
4.2% share
11,595g
34 CS · 0.9/m
Red side
Defeatşeytanbağırtan#tr9
Teemo · Top
5 / 12 / 8
27.7% KP
39,969
23% share
15,544g
269 CS · 7.2/m
FantasticBorek#TR1
Skarner · Jungle
8 / 8 / 13
44.7% KP
28,137
16.2% share
15,098g
226 CS · 6.1/m
Iygnvi#zxc
Ahri · Mid
16 / 11 / 7
48.9% KP
49,686
28.6% share
18,896g
321 CS · 8.6/m
ColdPalmer#TR2
Draven · ADC
13 / 12 / 8
44.7% KP
35,487
20.4% share
21,287g
270 CS · 7.3/m
Lxnt#Bruh
Poppy · Support
5 / 10 / 18
48.9% KP
20,651
11.9% share
12,060g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
