Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shyvana
Victory
Summoner's Rift · 29 days ago
11 / 4 / 6
K / D / A
40.5%
Kill participation
876.7
Damage / min
14,578g
597.1 gold / min
24
4 placed · 3 cleared
235
9.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryARDABOLGOT AYAK#LEZİZ
Mordekaiser · Top
4 / 3 / 5
21.4% KP
18,756
17.2% share
10,319g
167 CS · 6.8/m
FantasticBorek#TR1
Shyvana · Jungle
11 / 4 / 6
40.5% KP
21,406
19.7% share
14,578g
235 CS · 9.6/m
hate bein sober#1nmb
Tristana · Mid
11 / 5 / 7
42.9% KP
23,672
21.8% share
13,589g
191 CS · 7.8/m
Nevir#pump
Kalista · ADC
14 / 7 / 9
54.8% KP
30,609
28.1% share
15,643g
209 CS · 8.6/m
petr yan#champ
Tahm Kench · Support
2 / 6 / 17
45.2% KP
14,379
13.2% share
9,469g
20 CS · 0.8/m
Red side
DefeatRetired Toplane#ukk
K'Sante · Top
3 / 7 / 6
36% KP
16,434
18% share
8,175g
157 CS · 6.4/m
Son Of Whyachı#TR1
Graves · Jungle
4 / 10 / 11
60% KP
23,575
25.9% share
11,113g
130 CS · 5.3/m
Gâmlı Baykuş#TR1
Locke · Mid
13 / 9 / 6
76% KP
22,298
24.5% share
12,984g
135 CS · 5.5/m
Supportish#8520
Caitlyn · ADC
4 / 8 / 10
56% KP
20,006
22% share
10,282g
173 CS · 7.1/m
Arferol#None
Leona · Support
1 / 8 / 14
60% KP
8,791
9.6% share
6,792g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
