Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 28 days ago
6 / 5 / 12
K / D / A
46.2%
Kill participation
1,141.4
Damage / min
12,230g
452.1 gold / min
10
7 placed · 1 cleared
208
7.7 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFantasticBorek#TR1
Zac · Top
6 / 5 / 12
46.2% KP
30,876
24.7% share
12,230g
208 CS · 7.7/m
en iyi sensin#WASD
Hecarim · Jungle
4 / 9 / 9
33.3% KP
19,228
15.4% share
10,796g
170 CS · 6.3/m
exile#サムライ
Viktor · Mid
9 / 8 / 12
53.8% KP
32,678
26.1% share
12,013g
164 CS · 6.1/m
My feelings died#167
Jinx · ADC
10 / 6 / 5
38.5% KP
26,822
21.4% share
16,509g
234 CS · 8.7/m
Coverit#024
Pyke · Support
10 / 7 / 8
46.2% KP
15,563
12.4% share
10,152g
17 CS · 0.6/m
Red side
Defeatcardigan#TR31
Kayle · Top
7 / 13 / 9
45.7% KP
18,427
14.2% share
8,893g
99 CS · 3.7/m
demonshade#333
Sylas · Jungle
10 / 4 / 19
82.9% KP
45,623
35.2% share
13,463g
166 CS · 6.1/m
SANSARSALVO18#Finn
Cho'Gath · Mid
7 / 5 / 12
54.3% KP
27,819
21.4% share
11,557g
195 CS · 7.2/m
DİØ BRANDØ#TR1
Tristana · ADC
9 / 9 / 1
28.6% KP
26,095
20.1% share
16,883g
254 CS · 9.4/m
Runa#emo
Lulu · Support
2 / 8 / 20
62.9% KP
11,791
9.1% share
8,570g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
