Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 23 days ago
22 / 2 / 9
K / D / A
70.5%
Kill participation
1,462.7
Damage / min
19,892g
644.1 gold / min
20
1 placed · 7 cleared
253
8.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatG O A T#e m o
Yone · Top
5 / 14 / 8
39.4% KP
32,856
26.1% share
11,073g
207 CS · 6.7/m
Selo#TR6
Shyvana · Jungle
11 / 7 / 9
60.6% KP
39,089
31% share
15,320g
236 CS · 7.6/m
nicetrymontaigne#TR1
Locke · Mid
14 / 8 / 4
54.5% KP
35,531
28.2% share
15,666g
232 CS · 7.5/m
L9 kekoingiliz#UK01
Jhin · ADC
2 / 9 / 7
27.3% KP
10,859
8.6% share
12,578g
207 CS · 6.7/m
imagine a legend#00100
Rakan · Support
1 / 6 / 16
51.5% KP
7,696
6.1% share
8,596g
27 CS · 0.9/m
Red side
VictoryGÜNDE4POSTA#tomi
Tryndamere · Top
12 / 10 / 3
34.1% KP
39,327
25.8% share
17,181g
278 CS · 9/m
FantasticBorek#TR1
Zac · Jungle
22 / 2 / 9
70.5% KP
45,172
29.6% share
19,892g
253 CS · 8.2/m
Lacris#22222
Lux · Mid
5 / 10 / 8
29.5% KP
26,175
17.2% share
13,113g
208 CS · 6.7/m
outmind#TR1
Lucian · ADC
5 / 5 / 11
36.4% KP
36,907
24.2% share
15,504g
298 CS · 9.6/m
Kalis#1234
Milio · Support
0 / 6 / 22
50% KP
4,897
3.2% share
9,303g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
