Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 5 days ago
3 / 7 / 12
K / D / A
50%
Kill participation
785.8
Damage / min
10,671g
394.7 gold / min
12
1 placed · 3 cleared
171
6.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory天使兰特#lante
Sett · Top
5 / 9 / 3
19.5% KP
22,570
18.6% share
10,877g
181 CS · 6.7/m
no me duele#9 9
Sylas · Jungle
22 / 3 / 11
80.5% KP
52,127
43.1% share
18,735g
247 CS · 9.1/m
2012#321
Akali · Mid
10 / 5 / 6
39% KP
24,396
20.2% share
11,907g
174 CS · 6.4/m
unforgiven#emoem
Yunara · ADC
4 / 6 / 8
29.3% KP
15,822
13.1% share
12,084g
218 CS · 8.1/m
Tepeüstü yavsagi#Lavuk
Lulu · Support
0 / 7 / 28
68.3% KP
6,151
5.1% share
8,958g
27 CS · 1/m
Red side
DefeatDinamic#gone
Aatrox · Top
11 / 7 / 4
50% KP
38,111
31.2% share
13,384g
173 CS · 6.4/m
FantasticBorek#TR1
Wukong · Jungle
3 / 7 / 12
50% KP
21,242
17.4% share
10,671g
171 CS · 6.3/m
IIIllIlllIIlIllI#TR1
Syndra · Mid
7 / 7 / 4
36.7% KP
22,781
18.7% share
12,632g
212 CS · 7.8/m
herkesi öldürcem#black
Draven · ADC
5 / 8 / 5
33.3% KP
26,533
21.7% share
13,579g
225 CS · 8.3/m
Sartrex#TR1
Camille · Support
4 / 12 / 3
23.3% KP
13,335
10.9% share
8,065g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
