Match history
Rumble champion portrait

Rumble

Defeat

Ranked Solo/Duo · 210 days ago

19:49Live Riot data

1 / 5 / 1

K / D / A

28.6%

Kill participation

894

Damage / min

7,373g

372.1 gold / min

25

9 placed · 0 cleared

156

7.9 CS / min

Objective control

Blue side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

3

Dragons

0

Baron

6

Towers

1

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Udyr-155 gold / -2 CS

Difference from the opponent Riot assigned to your role.

15. minute · Udyr-109 gold / -8 CS

Difference from the opponent Riot assigned to your role.

20. minute · Udyr-1,576 gold / -9 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -109 gold and -8 CS versus Udyr.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

5 recorded deaths; first at 4:25.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

9 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,8433,6875,5307,3730:004:579:5414:5219:49
Rumble: 7,373

Events and purchases

Kill · Ezreal → Karma
Kill · Mel → Ezreal
Kill · Viego → Rumble
Kill · Mel → Ezreal
Kill · Mel → Rakan
Objective · Viego · Mountain Dragon
Kill · Mel → Rakan
Kill · Ezreal → Karma
Kill · Viego → Rumble
Kill · Vi → Mel
Kill · Mel → Rakan
Objective · Viego · Void Grub
Objective · Viego · Void Grub
Objective · Viego · Void Grub
Kill · Vi → Karma
Objective · Viego · Ocean Dragon
Kill · Ahri → Vi
Kill · Viego → Orianna
Kill · Mel → Ezreal
Kill · Ahri → Orianna
Kill · Rumble → Viego
Kill · Udyr → Rumble
Kill · Udyr → Vi
Building destroyed · Ahri · Outer turret
Kill · Vi → Mel
Objective · Viego · Rift Herald
Kill · Mel → Ezreal
Kill · Vi → Viego
Kill · Ahri → Vi
Building destroyed · Udyr · Outer turret
Building destroyed · Mel · Outer turret
Kill · Ahri → Rumble
Kill · Udyr → Orianna
Objective · Viego · Chemtech Dragon
Kill · Ahri → Vi
Kill · Mel → Rakan
Building destroyed · Viego · Inner turret
Kill · Udyr → Rumble
Building destroyed · Viego · Inner turret
Kill · Mel → Vi
Kill · Viego → Rakan
Kill · Ahri → Orianna
Building destroyed · Udyr · Inhibitor turret
Building destroyed · Udyr · INHIBITOR BUILDING

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
7 / 23 / 834,207g · 52,179 damage
PlayerKDA · KPDamageGold · CSItems
Rumble champion portrait

Frog#KRX

Rumble · Top

1 / 5 / 1

28.6% KP

17,717

34% share

7,373g

156 CS · 7.9/m

Vi champion portrait

PigKinG고수#777

Vi · Jungle

4 / 5 / 1

71.4% KP

8,760

16.8% share

8,008g

136 CS · 6.9/m

Orianna champion portrait

sweetliar#KR1

Orianna · Mid

0 / 4 / 0

0% KP

7,416

14.2% share

6,342g

176 CS · 8.9/m

Ezreal champion portrait

흰 라일락#KR1

Ezreal · ADC

2 / 4 / 2

57.1% KP

14,849

28.5% share

7,484g

154 CS · 7.8/m

Rakan champion portrait

헤 진#KR2

Rakan · Support

0 / 5 / 4

57.1% KP

3,437

6.6% share

5,000g

27 CS · 1.4/m

Red side

Victory
23 / 7 / 3144,869g · 62,845 damage
PlayerKDA · KPDamageGold · CSItems
Udyr champion portrait

先帮我收拾一下#我的便便

Udyr · Top

4 / 0 / 5

39.1% KP

16,229

25.8% share

8,949g

165 CS · 8.3/m

Viego champion portrait

d1e#asd

Viego · Jungle

4 / 2 / 7

47.8% KP

9,134

14.5% share

9,199g

156 CS · 7.9/m

Ahri champion portrait

아래개#KR1

Ahri · Mid

6 / 0 / 3

39.1% KP

12,991

20.7% share

9,919g

197 CS · 9.9/m

Mel champion portrait

Kania#kr04

Mel · ADC

9 / 2 / 3

52.2% KP

16,116

25.6% share

10,409g

177 CS · 8.9/m

Karma champion portrait

bai se zh1 chuan#qwe1

Karma · Support

0 / 3 / 13

56.5% KP

8,375

13.3% share

6,393g

22 CS · 1.1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.