Match history
Vayne champion portrait

Vayne

Victory

Ranked Solo/Duo · 198 days ago

16:21Live Riot data

3 / 1 / 2

K / D / A

17.9%

Kill participation

1,014.4

Damage / min

6,317g

386.4 gold / min

11

7 placed · 0 cleared

127

7.8 CS / min

Objective control

Blue side

2

Dragons

0

Baron

2

Towers

0

Inhibitors

0

Herald

Red side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Renekton+289 gold / +2 CS

Difference from the opponent Riot assigned to your role.

15. minute · Renekton+1,139 gold / +10 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1139 gold and +10 CS versus Renekton.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

1 recorded deaths; first at 13:55.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

7 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,5793,1594,7386,3170:004:058:1012:1616:21
Vayne: 6,317

Events and purchases

Kill · Lee Sin → Nautilus
Kill · Naafiri → Bard
Kill · Lee Sin → Jhin
Kill · Akali → Naafiri
Kill · Azir → Varus
Kill · Akali → Azir
Kill · Varus → Nautilus
Kill · Bard → Jhin
Kill · Naafiri → Varus
Kill · Map → Bard
Kill · Azir → Akali
Kill · Lee Sin → Naafiri
Kill · Azir → Lee Sin
Kill · Akali → Azir
Kill · Varus → Nautilus
Kill · Lee Sin → Renekton
Kill · Lee Sin → Naafiri
Kill · Lee Sin → Nautilus
Kill · Lee Sin → Jhin
Objective · Lee Sin · Mountain Dragon
Kill · Naafiri → Lee Sin
Kill · Akali → Nautilus
Kill · Jhin → Akali
Kill · Lee Sin → Jhin
Objective · Naafiri · Void Grub
Kill · Varus → Nautilus
Objective · Lee Sin · Void Grub
Objective · Lee Sin · Void Grub
Kill · Naafiri → Bard
Kill · Map → Varus
Kill · Vayne → Renekton
Kill · Akali → Azir
Kill · Varus → Nautilus
Kill · Lee Sin → Renekton
Kill · Varus → Jhin
Kill · Lee Sin → Nautilus
Building destroyed · Varus · Outer turret
Kill · Vayne → Renekton
Kill · Naafiri → Vayne
Objective · Lee Sin · Hextech Dragon
Kill · Varus → Azir
Kill · Vayne → Jhin
Kill · Akali → Renekton
Kill · Naafiri → Varus
Building destroyed · Akali · Outer turret
Kill · Lee Sin → Naafiri
Kill · Varus → Azir

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
28 / 12 / 3637,659g · 66,307 damage
PlayerKDA · KPDamageGold · CSItems
Vayne champion portrait

Frog#KRX

Vayne · Top

3 / 1 / 2

17.9% KP

16,585

25% share

6,317g

127 CS · 7.8/m

Lee Sin champion portrait

BRO Loki#0823

Lee Sin · Jungle

11 / 2 / 4

53.6% KP

12,705

19.2% share

8,980g

134 CS · 8.2/m

Akali champion portrait

TOPKING#asd

Akali · Mid

6 / 2 / 1

25% KP

10,908

16.5% share

7,228g

146 CS · 8.9/m

Varus champion portrait

NinjaKiwi#KoR

Varus · ADC

7 / 4 / 10

60.7% KP

16,045

24.2% share

9,223g

146 CS · 8.9/m

Bard champion portrait

asdfvcxz#asdf

Bard · Support

1 / 3 / 19

71.4% KP

10,064

15.2% share

5,911g

20 CS · 1.2/m

Red side

Defeat
10 / 28 / 1529,165g · 42,162 damage
PlayerKDA · KPDamageGold · CSItems
Renekton champion portrait

WhiteUsedSocks#0110

Renekton · Top

0 / 5 / 1

10% KP

5,060

12% share

4,907g

113 CS · 6.9/m

Naafiri champion portrait

DK Lucid#KR1

Naafiri · Jungle

6 / 4 / 4

100% KP

8,413

20% share

8,512g

118 CS · 7.2/m

Azir champion portrait

지 훈#KJH

Azir · Mid

3 / 5 / 3

60% KP

14,057

33.3% share

6,567g

130 CS · 8/m

Jhin champion portrait

Casting#KR11

Jhin · ADC

1 / 6 / 1

20% KP

7,663

18.2% share

4,629g

85 CS · 5.2/m

Nautilus champion portrait

dONOtfeAR#1101

Nautilus · Support

0 / 8 / 6

60% KP

6,969

16.5% share

4,550g

25 CS · 1.5/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.