Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Defeat
Ranked Solo/Duo · 197 days ago
3 / 5 / 4
K / D / A
31.8%
Kill participation
944.4
Damage / min
12,362g
372.9 gold / min
31
8 placed · 2 cleared
260
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychesterbb#0811
Sion · Top
3 / 1 / 18
46.7% KP
21,979
11.9% share
10,837g
180 CS · 5.4/m
허수아비#무적이야
Maokai · Jungle
3 / 7 / 21
53.3% KP
23,734
12.8% share
14,141g
195 CS · 5.9/m
Karis#KR4
Cassiopeia · Mid
13 / 5 / 13
57.8% KP
43,414
23.4% share
16,271g
222 CS · 6.7/m
Peyz#KR11
Yunara · ADC
20 / 5 / 17
82.2% KP
73,905
39.9% share
23,693g
349 CS · 10.5/m
mashushu#KR1
Karma · Support
6 / 4 / 32
84.4% KP
22,281
12% share
12,406g
51 CS · 1.5/m
Red side
DefeatFrog#KRX
Gwen · Top
3 / 5 / 4
31.8% KP
31,307
21% share
12,362g
260 CS · 7.8/m
Aimyon#0409
Lee Sin · Jungle
7 / 11 / 4
50% KP
28,260
19% share
13,011g
210 CS · 6.3/m
DK Despair#안 산
Ryze · Mid
5 / 9 / 4
40.9% KP
34,587
23.2% share
13,742g
279 CS · 8.4/m
NinjaKiwi#KoR
Caitlyn · ADC
6 / 11 / 7
59.1% KP
37,800
25.4% share
16,328g
286 CS · 8.6/m
HLE Gumayusi#0298
Bard · Support
1 / 9 / 14
68.2% KP
17,032
11.4% share
9,583g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
