Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 195 days ago
1 / 7 / 13
K / D / A
51.9%
Kill participation
424.5
Damage / min
8,364g
280.5 gold / min
106
64 placed · 11 cleared
42
1.4 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat꿈의 파괴자#0419
Rumble · Top
4 / 5 / 10
51.9% KP
30,378
26.2% share
10,784g
202 CS · 6.8/m
Sylvie#77777
Jayce · Jungle
10 / 3 / 7
63% KP
31,114
26.9% share
15,673g
218 CS · 7.3/m
우울살이#T T
Twisted Fate · Mid
10 / 4 / 6
59.3% KP
24,146
20.9% share
15,252g
233 CS · 7.8/m
Vancouver#0602
Varus · ADC
2 / 9 / 11
48.1% KP
17,504
15.1% share
10,251g
172 CS · 5.8/m
Frog#KRX
Anivia · Support
1 / 7 / 13
51.9% KP
12,656
10.9% share
8,364g
42 CS · 1.4/m
Red side
Victory황현성고기몽둥이#6974
Aatrox · Top
4 / 6 / 6
35.7% KP
16,661
14.4% share
10,566g
199 CS · 6.7/m
KRX Winner#KR0
Jarvan IV · Jungle
5 / 3 / 10
53.6% KP
15,331
13.2% share
12,362g
223 CS · 7.5/m
기사키#bee
Azir · Mid
3 / 6 / 5
28.6% KP
16,905
14.6% share
13,042g
277 CS · 9.3/m
Peyz#KR11
Corki · ADC
15 / 5 / 5
71.4% KP
55,162
47.6% share
17,820g
304 CS · 10.2/m
대머리도적#롤링썬더
Nami · Support
1 / 8 / 19
71.4% KP
11,936
10.3% share
8,920g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
