Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 192 days ago
2 / 8 / 1
K / D / A
20%
Kill participation
839.8
Damage / min
8,962g
364.8 gold / min
25
11 placed · 4 cleared
198
8.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrog#KRX
Jayce · Top
2 / 8 / 1
20% KP
20,631
22.4% share
8,962g
198 CS · 8.1/m
HealthandAhn#Ahn
Xin Zhao · Jungle
4 / 8 / 3
46.7% KP
14,831
16.1% share
8,648g
118 CS · 4.8/m
DRX akAjE#KR0
Azir · Mid
6 / 5 / 3
60% KP
27,921
30.4% share
12,963g
231 CS · 9.4/m
Chang Min #KR1
Cassiopeia · ADC
2 / 6 / 1
20% KP
16,859
18.3% share
8,948g
182 CS · 7.4/m
롤접음#25701
Senna · Support
1 / 10 / 5
40% KP
11,739
12.8% share
6,725g
20 CS · 0.8/m
Red side
Victorycord0730#KR2
Irelia · Top
9 / 4 / 5
37.8% KP
21,754
21.1% share
11,505g
197 CS · 8/m
Reve Bonheur Toi#happy
Dr. Mundo · Jungle
7 / 3 / 15
59.5% KP
20,617
20% share
11,912g
187 CS · 7.6/m
gynang#1234
Ryze · Mid
11 / 1 / 4
40.5% KP
24,656
24% share
12,488g
235 CS · 9.6/m
hyun#990
Ashe · ADC
6 / 4 / 15
56.8% KP
21,281
20.7% share
13,152g
186 CS · 7.6/m
키보드에음료쏟아서고장내는이도윤#KR1
Bard · Support
4 / 3 / 24
75.7% KP
14,638
14.2% share
9,719g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
