Match history
Nautilus champion portrait

Nautilus

Defeat

Ranked Solo/Duo · 189 days ago

19:17Live Riot data

0 / 6 / 9

K / D / A

60%

Kill participation

320.4

Damage / min

5,174g

268.3 gold / min

45

23 placed · 3 cleared

22

1.1 CS / min

Objective control

Blue side

1

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

1

Dragons

0

Baron

4

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Thresh-443 gold / -4 CS

Difference from the opponent Riot assigned to your role.

15. minute · Thresh-296 gold / -3 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -296 gold and -3 CS versus Thresh.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

6 recorded deaths; first at 2:01.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

23 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,2942,5873,8815,1740:004:499:3814:2719:17
Nautilus: 5,174

Events and purchases

Kill · Senna → Jinx
Kill · Jinx → Nautilus
Kill · Jinx → Senna
Kill · Gnar → Malphite
Kill · Xin Zhao → Jinx
Kill · Thresh → Nautilus
Objective · Vi · Ocean Dragon
Kill · Vi → Nautilus
Kill · Vi → Senna
Kill · Xin Zhao → Jinx
Kill · Vi → Xin Zhao
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Kill · Senna → Thresh
Kill · Malphite → Jinx
Building destroyed · Gnar · Outer turret
Kill · Xin Zhao → Vi
Kill · Xin Zhao → Thresh
Kill · LeBlanc → Orianna
Kill · Gnar → Nautilus
Kill · Vi → Xin Zhao
Kill · Malphite → Gnar
Kill · Malphite → Thresh
Kill · Vi → Orianna
Kill · Xin Zhao → Vi
Kill · Orianna → Gnar
Kill · Malphite → Thresh
Objective · Xin Zhao · Mountain Dragon
Kill · Jinx → Senna
Kill · Jinx → Nautilus
Kill · Gnar → Malphite
Kill · Orianna → Thresh
Building destroyed · LeBlanc · Outer turret
Kill · LeBlanc → Xin Zhao
Building destroyed · Gnar · Outer turret
Kill · Jinx → Orianna
Kill · Gnar → Senna
Kill · Gnar → Malphite
Kill · Xin Zhao → Vi
Kill · Gnar → Xin Zhao
Building destroyed · Gnar · Inner turret
Kill · LeBlanc → Orianna
Kill · Orianna → Jinx
Kill · Gnar → Senna
Kill · Gnar → Xin Zhao
Kill · Gnar → Nautilus
Objective · Thresh · Rift Herald

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
15 / 23 / 2535,467g · 69,489 damage
PlayerKDA · KPDamageGold · CSItems
Malphite champion portrait

애딘데용#느에엥

Malphite · Top

4 / 3 / 2

40% KP

15,772

22.7% share

6,142g

113 CS · 5.9/m

Xin Zhao champion portrait

DK Solid#마 산

Xin Zhao · Jungle

6 / 5 / 3

60% KP

16,382

23.6% share

8,287g

114 CS · 5.9/m

Orianna champion portrait

DK Despair#안 산

Orianna · Mid

3 / 4 / 2

33.3% KP

13,407

19.3% share

7,384g

173 CS · 9/m

Senna champion portrait

bai se zh1 chuan#qwe1

Senna · ADC

2 / 5 / 9

73.3% KP

17,749

25.5% share

8,480g

142 CS · 7.4/m

Nautilus champion portrait

Frog#KRX

Nautilus · Support

0 / 6 / 9

60% KP

6,179

8.9% share

5,174g

22 CS · 1.1/m

Red side

Victory
23 / 15 / 3043,574g · 69,317 damage
PlayerKDA · KPDamageGold · CSItems
Gnar champion portrait

어리고싶다#KR1

Gnar · Top

9 / 2 / 0

39.1% KP

16,647

24% share

11,046g

173 CS · 9/m

Vi champion portrait

Raptor#KR123

Vi · Jungle

5 / 3 / 11

69.6% KP

14,173

20.4% share

9,410g

139 CS · 7.2/m

LeBlanc champion portrait

KRX Ucal#0130

LeBlanc · Mid

3 / 0 / 4

30.4% KP

16,047

23.2% share

7,670g

155 CS · 8/m

Jinx champion portrait

강 철#샤 넬

Jinx · ADC

5 / 5 / 3

34.8% KP

15,669

22.6% share

9,307g

150 CS · 7.8/m

Thresh champion portrait

douyinxiaohei#561

Thresh · Support

1 / 5 / 12

56.5% KP

6,781

9.8% share

6,141g

29 CS · 1.5/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.