Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 183 days ago
16 / 6 / 3
K / D / A
70.4%
Kill participation
1,257.3
Damage / min
15,967g
517 gold / min
32
10 placed · 4 cleared
224
7.3 CS / min
Objective control
4
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory치기리 효마#4 4
Jayce · Top
5 / 11 / 8
32.5% KP
32,908
20.3% share
12,493g
233 CS · 7.5/m
Inside my head#P1g
Amumu · Jungle
4 / 1 / 17
52.5% KP
19,878
12.3% share
13,210g
203 CS · 6.6/m
야 문영아 미드좀 와#또이브뭐해
Viktor · Mid
12 / 4 / 11
57.5% KP
64,542
39.9% share
16,993g
282 CS · 9.1/m
DNS 피터#0428
Jhin · ADC
13 / 5 / 7
50% KP
31,029
19.2% share
16,581g
249 CS · 8.1/m
eqwdqg#KR1
Bard · Support
6 / 7 / 22
70% KP
13,533
8.4% share
11,511g
25 CS · 0.8/m
Red side
DefeatFrog#KRX
Rumble · Top
16 / 6 / 3
70.4% KP
38,830
37.2% share
15,967g
224 CS · 7.3/m
zzh#0818
Lee Sin · Jungle
4 / 9 / 6
37% KP
17,379
16.7% share
10,900g
177 CS · 5.7/m
DRX akAjE#KR0
Kassadin · Mid
2 / 6 / 7
33.3% KP
20,138
19.3% share
13,790g
295 CS · 9.6/m
Xbear7#777
Aphelios · ADC
3 / 9 / 2
18.5% KP
15,091
14.5% share
14,479g
250 CS · 8.1/m
바켱낙#KR1
Maokai · Support
2 / 10 / 8
37% KP
12,914
12.4% share
9,609g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
