Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 174 days ago
10 / 4 / 5
K / D / A
38.5%
Kill participation
1,007.7
Damage / min
13,466g
447.6 gold / min
22
10 placed · 1 cleared
213
7.1 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrog#KRX
Vayne · Top
10 / 4 / 5
38.5% KP
30,315
24.2% share
13,466g
213 CS · 7.1/m
RaiderGO#TWTV0
Darius · Jungle
14 / 2 / 10
61.5% KP
29,855
23.8% share
18,789g
290 CS · 9.6/m
로키의 코 드리블#2004
Aurora · Mid
6 / 5 / 14
51.3% KP
33,802
27% share
13,531g
203 CS · 6.7/m
T1 Cypher#KR21
Kennen · ADC
8 / 5 / 5
33.3% KP
20,773
16.6% share
15,696g
284 CS · 9.4/m
mhx#CN1
Maokai · Support
1 / 3 / 18
48.7% KP
10,474
8.4% share
9,372g
29 CS · 1/m
Red side
Defeat景德镇剑姬#5232
Fiora · Top
4 / 12 / 5
47.4% KP
21,400
20.1% share
11,444g
199 CS · 6.6/m
중승민#중센조
Jarvan IV · Jungle
2 / 8 / 7
47.4% KP
10,150
9.6% share
10,726g
193 CS · 6.4/m
nizuizhengui#小何的枪
Pantheon · Mid
10 / 8 / 1
57.9% KP
29,109
27.4% share
14,582g
183 CS · 6.1/m
피그차이나#KR1
Ziggs · ADC
3 / 4 / 4
36.8% KP
35,699
33.6% share
13,043g
301 CS · 10/m
밥장인양념게장#9797
Anivia · Support
0 / 7 / 6
31.6% KP
9,883
9.3% share
8,592g
53 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
