Match history
Varus champion portrait

Varus

Victory

Ranked Solo/Duo · 171 days ago

18:43Live Riot data

8 / 3 / 4

K / D / A

41.4%

Kill participation

1,087.2

Damage / min

9,592g

512.5 gold / min

13

8 placed · 0 cleared

177

9.5 CS / min

Objective control

Blue side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

5

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Jayce+592 gold / +19 CS

Difference from the opponent Riot assigned to your role.

15. minute · Jayce+1,559 gold / +30 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1559 gold and +30 CS versus Jayce.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

3 recorded deaths; first at 2:22.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

8 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,3984,7967,1949,5920:004:409:2114:0218:43
Varus: 9,592

Events and purchases

Kill · Viego → Varus
Kill · Varus → Jayce
Kill · Viego → Bard
Kill · Graves → Jayce
Kill · Akali → Viego
Kill · Graves → Senna
Kill · Viego → Graves
Kill · Viego → Mel
Objective · Viego · Void Grub
Objective · Viego · Void Grub
Objective · Viego · Void Grub
Kill · Mel → Jhin
Kill · Viego → Bard
Kill · Akali → Anivia
Kill · Varus → Jayce
Kill · Mel → Viego
Kill · Jhin → Mel
Kill · Graves → Jhin
Objective · Graves · Ocean Dragon
Kill · Varus → Jayce
Kill · Graves → Viego
Kill · Anivia → Graves
Kill · Akali → Senna
Kill · Mel → Anivia
Kill · Varus → Jayce
Building destroyed · Mel · Outer turret
Kill · Viego → Varus
Kill · Graves → Jhin
Kill · Akali → Senna
Kill · Graves → Viego
Kill · Varus → Anivia
Building destroyed · Mel · Outer turret
Objective · Graves · Rift Herald
Building destroyed · Akali · Outer turret
Kill · Graves → Jayce
Kill · Senna → Varus
Kill · Varus → Viego
Kill · Bard → Jhin
Objective · Graves · Chemtech Dragon
Kill · Akali → Anivia
Kill · Varus → Jayce
Building destroyed · Graves · Inner turret
Kill · Varus → Viego
Kill · Mel → Jhin
Kill · Anivia → Mel
Building destroyed · Akali · Inner turret
Kill · Graves → Senna
Kill · Graves → Anivia
Kill · Graves → Viego
Kill · Graves → Jhin

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
10 / 29 / 2134,194g · 48,304 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

T1 Weather#0830

Jayce · Top

0 / 7 / 2

20% KP

10,244

21.2% share

6,115g

141 CS · 7.5/m

Viego champion portrait

单 良#pen9

Viego · Jungle

6 / 7 / 3

90% KP

9,581

19.8% share

8,395g

115 CS · 6.1/m

Anivia champion portrait

Daybreak#5428

Anivia · Mid

2 / 5 / 1

30% KP

10,486

21.7% share

7,179g

163 CS · 8.7/m

Jhin champion portrait

zakozako#0321

Jhin · ADC

1 / 6 / 7

80% KP

9,424

19.5% share

6,616g

116 CS · 6.2/m

Senna champion portrait

twin#KR33

Senna · Support

1 / 4 / 8

90% KP

8,569

17.7% share

5,889g

26 CS · 1.4/m

Red side

Victory
29 / 10 / 2744,806g · 71,069 damage
PlayerKDA · KPDamageGold · CSItems
Varus champion portrait

Frog#KRX

Varus · Top

8 / 3 / 4

41.4% KP

20,349

28.6% share

9,592g

177 CS · 9.5/m

Graves champion portrait

명치에팔콘펀치꽂는이도윤#KR1

Graves · Jungle

11 / 2 / 2

44.8% KP

18,723

26.3% share

10,839g

149 CS · 8/m

Akali champion portrait

개빡친 강주찬#개빡침

Akali · Mid

5 / 0 / 4

31% KP

11,250

15.8% share

8,953g

172 CS · 9.2/m

Mel champion portrait

T1 에테르#1225

Mel · ADC

4 / 3 / 7

37.9% KP

14,656

20.6% share

9,658g

151 CS · 8.1/m

Bard champion portrait

읏추추추#KR22

Bard · Support

1 / 2 / 10

37.9% KP

6,091

8.6% share

5,764g

10 CS · 0.5/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.