Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Defeat
Ranked Solo/Duo · 166 days ago
1 / 10 / 3
K / D / A
23.5%
Kill participation
476.8
Damage / min
8,850g
353.3 gold / min
23
11 placed · 1 cleared
173
6.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory中华第一亚索#国一索家海
Yasuo · Top
3 / 1 / 13
37.2% KP
19,865
16.8% share
10,759g
228 CS · 9.1/m
키움증권#SAR
Lee Sin · Jungle
16 / 2 / 17
76.7% KP
30,156
25.6% share
15,591g
192 CS · 7.7/m
EPG 카이조쿠단#키자루
Brand · Mid
8 / 6 / 9
39.5% KP
27,799
23.6% share
11,784g
217 CS · 8.7/m
Sanling#FPX
Yunara · ADC
13 / 4 / 9
51.2% KP
27,712
23.5% share
15,890g
223 CS · 8.9/m
kkkkk#DJY02
Nautilus · Support
3 / 4 / 25
65.1% KP
12,450
10.6% share
9,791g
33 CS · 1.3/m
Red side
DefeatFrog#KRX
Jax · Top
1 / 10 / 3
23.5% KP
11,945
18.7% share
8,850g
173 CS · 6.9/m
Attack Fight#0923
Jarvan IV · Jungle
3 / 10 / 9
70.6% KP
14,502
22.7% share
10,164g
153 CS · 6.1/m
flymetothestar#0310
Azir · Mid
6 / 7 / 3
52.9% KP
14,524
22.7% share
10,564g
212 CS · 8.5/m
小木曾雪菜#届かない恋
Vladimir · ADC
5 / 7 / 3
47.1% KP
16,626
26% share
11,419g
204 CS · 8.1/m
ShengLongShiZhe#66666
Rell · Support
2 / 9 / 9
64.7% KP
6,373
10% share
7,478g
48 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
