Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 166 days ago
12 / 2 / 7
K / D / A
44.2%
Kill participation
1,082.2
Damage / min
11,887g
478.4 gold / min
25
10 placed · 2 cleared
166
6.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLiangChen#0611
Malphite · Top
3 / 4 / 5
36.4% KP
15,138
17.6% share
9,302g
159 CS · 6.4/m
코끼리#KR 1
Ambessa · Jungle
4 / 10 / 4
36.4% KP
17,462
20.3% share
9,004g
153 CS · 6.2/m
잼 잼#1012
Darius · Mid
4 / 12 / 4
36.4% KP
13,969
16.3% share
8,923g
145 CS · 5.8/m
Kirby#KR12
Jhin · ADC
5 / 7 / 6
50% KP
21,699
25.3% share
11,016g
198 CS · 8/m
DNS Quantum#KR 1
Camille · Support
6 / 10 / 6
54.5% KP
17,615
20.5% share
8,443g
41 CS · 1.6/m
Red side
VictoryFrog#KRX
Vayne · Top
12 / 2 / 7
44.2% KP
26,892
25.7% share
11,887g
166 CS · 6.7/m
d2eptrai2ka3#KR11
Lee Sin · Jungle
7 / 2 / 17
55.8% KP
18,659
17.8% share
11,804g
155 CS · 6.2/m
nizuizhengui#小何的枪
Galio · Mid
6 / 8 / 19
58.1% KP
24,457
23.4% share
11,231g
163 CS · 6.6/m
NinjaKiwi#KoR
Kai'Sa · ADC
16 / 1 / 7
53.5% KP
27,115
25.9% share
17,045g
251 CS · 10.1/m
렐복치#KR1
Rell · Support
2 / 9 / 24
60.5% KP
7,448
7.1% share
8,197g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
