Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 160 days ago
8 / 8 / 12
K / D / A
71.4%
Kill participation
1,146.8
Damage / min
17,274g
491.9 gold / min
39
16 placed · 5 cleared
312
8.9 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrog#KRX
Jayce · Top
8 / 8 / 12
71.4% KP
40,273
31.9% share
17,274g
312 CS · 8.9/m
KRX Vincenzo#KR4
Lee Sin · Jungle
6 / 8 / 10
57.1% KP
20,479
16.2% share
14,497g
219 CS · 6.2/m
sryteam01#again
Galio · Mid
2 / 8 / 11
46.4% KP
14,815
11.7% share
11,376g
232 CS · 6.6/m
아 뜨#abc
Caitlyn · ADC
8 / 6 / 10
64.3% KP
36,654
29% share
19,403g
334 CS · 9.5/m
YdBB#0107
Bard · Support
4 / 9 / 19
82.1% KP
13,980
11.1% share
10,765g
21 CS · 0.6/m
Red side
Victory14小孩幻想赢对线#4453
Aurora · Top
8 / 6 / 14
56.4% KP
34,262
22.4% share
15,485g
271 CS · 7.7/m
WTF#0226
Xin Zhao · Jungle
6 / 5 / 16
56.4% KP
24,580
16.1% share
14,282g
219 CS · 6.2/m
suis#kr7
Smolder · Mid
15 / 7 / 11
66.7% KP
46,080
30.2% share
18,617g
329 CS · 9.4/m
Hound#0824
Ashe · ADC
7 / 7 / 13
51.3% KP
36,658
24% share
15,796g
270 CS · 7.7/m
Bluffing#1207
Seraphine · Support
3 / 3 / 25
71.8% KP
11,246
7.4% share
11,308g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
