Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 155 days ago
3 / 7 / 7
K / D / A
33.3%
Kill participation
693.9
Damage / min
9,489g
395.4 gold / min
19
9 placed · 1 cleared
184
7.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrog#KRX
Rumble · Top
3 / 7 / 7
33.3% KP
16,654
21.5% share
9,489g
184 CS · 7.7/m
Pion#kr3
Lee Sin · Jungle
6 / 4 / 13
63.3% KP
14,750
19.1% share
11,641g
165 CS · 6.9/m
시간의 숲#0131
Talon · Mid
6 / 2 / 7
43.3% KP
12,634
16.3% share
11,275g
173 CS · 7.2/m
old ni#抖音小尼
Nilah · ADC
7 / 5 / 6
43.3% KP
13,942
18% share
13,900g
190 CS · 7.9/m
zakozako#0321
Pantheon · Support
8 / 3 / 17
83.3% KP
19,385
25.1% share
10,619g
39 CS · 1.6/m
Red side
Defeat稻谷c#小谷帝
K'Sante · Top
5 / 5 / 3
38.1% KP
18,293
21.8% share
9,140g
177 CS · 7.4/m
jio3r#Miss
Jarvan IV · Jungle
6 / 6 / 8
66.7% KP
18,788
22.4% share
9,883g
132 CS · 5.5/m
ParisVan#不知名歌手
Ryze · Mid
7 / 4 / 3
47.6% KP
15,992
19.1% share
10,737g
229 CS · 9.5/m
망나닌갱필요업서#KR1
Ashe · ADC
3 / 10 / 6
42.9% KP
18,534
22.1% share
9,637g
163 CS · 6.8/m
HAPPY everyday#T1 IG
Seraphine · Support
0 / 5 / 10
47.6% KP
12,148
14.5% share
6,360g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
