Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 154 days ago
11 / 1 / 11
K / D / A
57.9%
Kill participation
1,226.6
Damage / min
14,825g
524.8 gold / min
36
13 placed · 2 cleared
228
8.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrog#KRX
Rumble · Top
11 / 1 / 11
57.9% KP
34,652
25.4% share
14,825g
228 CS · 8.1/m
악마의삶 이종하#KR1
Jayce · Jungle
12 / 2 / 13
65.8% KP
36,890
27.1% share
16,614g
202 CS · 7.2/m
쌔 디#쌔디0
Viktor · Mid
5 / 5 / 10
39.5% KP
29,259
21.5% share
12,101g
217 CS · 7.7/m
yuedu#KR1
Ezreal · ADC
7 / 6 / 12
50% KP
25,937
19% share
14,066g
214 CS · 7.6/m
asdfvcxz#asdf
Nautilus · Support
3 / 9 / 17
52.6% KP
9,614
7.1% share
9,021g
32 CS · 1.1/m
Red side
Defeat西安小平平#CN1
Singed · Top
3 / 10 / 5
34.8% KP
13,634
15.1% share
9,804g
187 CS · 6.6/m
Gosu#RANK1
Xin Zhao · Jungle
4 / 7 / 11
65.2% KP
16,376
18.2% share
11,750g
181 CS · 6.4/m
ParisVan#不知名歌手
Orianna · Mid
9 / 5 / 6
65.2% KP
25,774
28.6% share
13,109g
233 CS · 8.2/m
weryasgzxc#KR0
Zeri · ADC
5 / 10 / 7
52.2% KP
22,116
24.5% share
14,853g
284 CS · 10.1/m
라면이 맛있다#KR1
Seraphine · Support
2 / 6 / 10
52.2% KP
12,213
13.6% share
8,167g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
