Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 150 days ago
0 / 4 / 2
K / D / A
18.2%
Kill participation
747.8
Damage / min
9,445g
370.6 gold / min
24
10 placed · 3 cleared
224
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrog#KRX
Jayce · Top
0 / 4 / 2
18.2% KP
19,057
20.4% share
9,445g
224 CS · 8.8/m
Peyz#KR11
Nidalee · Jungle
5 / 6 / 4
81.8% KP
26,905
28.8% share
11,132g
174 CS · 6.8/m
SeTab#123
Anivia · Mid
0 / 3 / 3
27.3% KP
13,369
14.3% share
8,065g
208 CS · 8.2/m
FA Kingdom#KR1
Ezreal · ADC
4 / 4 / 1
45.5% KP
24,994
26.8% share
10,696g
226 CS · 8.9/m
BRO Namgung#1004
Bard · Support
2 / 5 / 4
54.5% KP
8,950
9.6% share
7,076g
23 CS · 0.9/m
Red side
Victorysongman#KR11
Sion · Top
2 / 1 / 5
31.8% KP
20,171
18.5% share
10,445g
236 CS · 9.3/m
Selfless#KR11
Jarvan IV · Jungle
4 / 6 / 12
72.7% KP
23,114
21.2% share
10,168g
138 CS · 5.4/m
Wonderwall#mid
Cassiopeia · Mid
10 / 1 / 3
59.1% KP
28,397
26.1% share
12,029g
219 CS · 8.6/m
밤이싫어#kr9
Caitlyn · ADC
5 / 1 / 2
31.8% KP
26,259
24.1% share
13,073g
242 CS · 9.5/m
Bluffing#1207
Karma · Support
1 / 2 / 12
59.1% KP
10,980
10.1% share
7,337g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
