Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 113 days ago
13 / 5 / 8
K / D / A
53.8%
Kill participation
1,006.2
Damage / min
15,940g
534 gold / min
28
7 placed · 2 cleared
236
7.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrog#KRX
Locke · Top
13 / 5 / 8
53.8% KP
30,035
23.1% share
15,940g
236 CS · 7.9/m
강하다 별#123
Ambessa · Jungle
6 / 5 / 13
48.7% KP
20,359
15.6% share
13,195g
197 CS · 6.6/m
mashushu#KR1
Syndra · Mid
12 / 3 / 13
64.1% KP
39,105
30% share
14,576g
220 CS · 7.4/m
bai se zh1 chuan#qwe1
Yunara · ADC
5 / 4 / 13
46.2% KP
27,806
21.3% share
16,417g
280 CS · 9.4/m
푸 린#OwO
Bard · Support
3 / 4 / 26
74.4% KP
12,981
10% share
10,676g
27 CS · 0.9/m
Red side
DefeatRaiderGO#TWTV0
Darius · Top
5 / 7 / 4
42.9% KP
14,006
15.7% share
11,839g
250 CS · 8.4/m
T1 Eclipse#2009
Lee Sin · Jungle
8 / 9 / 5
61.9% KP
17,291
19.3% share
13,978g
164 CS · 5.5/m
r1s#1226
Lissandra · Mid
0 / 9 / 11
52.4% KP
18,776
21% share
9,882g
223 CS · 7.5/m
나아침먹고싶어#7401
Jhin · ADC
7 / 7 / 5
57.1% KP
23,977
26.8% share
14,907g
277 CS · 9.3/m
Luon#11111
Neeko · Support
1 / 7 / 12
61.9% KP
15,335
17.2% share
8,335g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
