Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 111 days ago
6 / 11 / 7
K / D / A
29.5%
Kill participation
673.7
Damage / min
12,623g
373.6 gold / min
40
8 placed · 6 cleared
194
5.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrog#KRX
Locke · Top
6 / 11 / 7
29.5% KP
22,760
14.5% share
12,623g
194 CS · 5.7/m
BestJiSu#555
Master Yi · Jungle
13 / 11 / 11
54.5% KP
36,469
23.3% share
18,073g
220 CS · 6.5/m
DK Solid#마 산
Yone · Mid
4 / 13 / 11
34.1% KP
24,545
15.7% share
13,878g
257 CS · 7.6/m
20262026#1111
Ziggs · ADC
17 / 11 / 8
56.8% KP
55,623
35.5% share
22,599g
282 CS · 8.3/m
t4k1zz#KR2
Camille · Support
4 / 12 / 14
40.9% KP
17,291
11% share
11,849g
30 CS · 0.9/m
Red side
Victoryczw6677#czw
Kennen · Top
5 / 11 / 23
48.3% KP
33,424
19.7% share
12,240g
159 CS · 4.7/m
Haru#0603
Diana · Jungle
20 / 4 / 11
53.4% KP
46,317
27.2% share
20,145g
263 CS · 7.8/m
승리광#KR1
Naafiri · Mid
18 / 8 / 10
48.3% KP
43,953
25.9% share
19,308g
275 CS · 8.1/m
La La Land#라라랜드
Lucian · ADC
9 / 12 / 15
41.4% KP
31,269
18.4% share
17,921g
305 CS · 9/m
TheHank#Xhh
Shen · Support
6 / 9 / 29
60.3% KP
15,040
8.8% share
12,768g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
