Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 103 days ago
8 / 4 / 12
K / D / A
45.5%
Kill participation
1,042.4
Damage / min
13,576g
416.9 gold / min
38
11 placed · 3 cleared
180
5.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsongman#KR11
Vayne · Top
7 / 9 / 3
27.8% KP
34,291
21.2% share
14,107g
247 CS · 7.6/m
xcn#0513
Taliyah · Jungle
8 / 10 / 5
36.1% KP
28,525
17.6% share
14,048g
231 CS · 7.1/m
douyinsen#sen
Sion · Mid
4 / 5 / 10
38.9% KP
14,595
9% share
12,133g
192 CS · 5.9/m
HLE Gumayusi#0298
Jhin · ADC
12 / 9 / 16
77.8% KP
52,218
32.3% share
17,600g
254 CS · 7.8/m
langmanbusi#KR1
Pantheon · Support
5 / 11 / 17
61.1% KP
32,139
19.9% share
11,406g
31 CS · 1/m
Red side
VictoryFrog#KRX
Zaahen · Top
8 / 4 / 12
45.5% KP
33,947
21.6% share
13,576g
180 CS · 5.5/m
타 잔#KR1
Nasus · Jungle
12 / 8 / 16
63.6% KP
29,975
19.1% share
16,780g
213 CS · 6.5/m
Maldives#0727
Orianna · Mid
8 / 8 / 20
63.6% KP
50,114
31.9% share
16,978g
297 CS · 9.1/m
아이린#KR1
Mel · ADC
11 / 9 / 11
50% KP
29,875
19% share
16,995g
257 CS · 7.9/m
Blessing for u#0108
Pyke · Support
5 / 7 / 16
47.7% KP
13,168
8.4% share
10,388g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
