Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 95 days ago
11 / 7 / 16
K / D / A
65.9%
Kill participation
865.7
Damage / min
16,330g
484.3 gold / min
47
10 placed · 6 cleared
199
5.9 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFloating Cloud#178
Jayce · Top
4 / 8 / 16
60.6% KP
37,085
25.7% share
16,454g
292 CS · 8.7/m
구름다리농장#0120
Lee Sin · Jungle
13 / 8 / 9
66.7% KP
25,721
17.8% share
15,576g
209 CS · 6.2/m
제리 부하#2006
Pantheon · Mid
7 / 10 / 9
48.5% KP
31,571
21.9% share
13,108g
186 CS · 5.5/m
hhiio6#Miss
Xerath · ADC
8 / 6 / 10
54.5% KP
30,011
20.8% share
14,852g
253 CS · 7.5/m
송플랭크#CTID
Brand · Support
1 / 9 / 11
36.4% KP
20,076
13.9% share
8,731g
34 CS · 1/m
Red side
VictoryYOSEMITE#0202
Ambessa · Top
10 / 10 / 9
46.3% KP
33,146
21.3% share
14,327g
198 CS · 5.9/m
Frog#KRX
Vi · Jungle
11 / 7 / 16
65.9% KP
29,188
18.8% share
16,330g
199 CS · 5.9/m
Pungyeon#0116
Ahri · Mid
11 / 4 / 10
51.2% KP
34,308
22.1% share
15,541g
294 CS · 8.7/m
이탈리아 스파게티 맛집 벨코즈#장인의솜씨
Vel'Koz · ADC
7 / 3 / 22
70.7% KP
42,919
27.6% share
16,779g
261 CS · 7.7/m
소년가장 원딜#KR1
Bard · Support
2 / 9 / 25
65.9% KP
15,730
10.1% share
10,261g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
