Match history
Akali champion portrait

Akali

Victory

Ranked Solo/Duo · 82 days ago

19:05Live Riot data

13 / 1 / 4

K / D / A

56.7%

Kill participation

1,313.6

Damage / min

8,714g

456.6 gold / min

25

10 placed · 3 cleared

119

6.2 CS / min

Objective control

Blue side

0

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

4

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Locke-55 gold / -6 CS

Difference from the opponent Riot assigned to your role.

15. minute · Locke+234 gold / -8 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +234 gold and -8 CS versus Locke.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

1 recorded deaths; first at 8:40.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

10 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,1794,3576,5368,7140:004:469:3214:1819:05
Akali: 8,714

Events and purchases

Kill · Rell → Sylas
Kill · Cho'Gath → Shen
Kill · Sylas → Vi
Kill · Rell → Shen
Kill · Jayce → Olaf
Kill · Akali → Locke
Kill · Vi → Sylas
Kill · Jayce → Olaf
Kill · Locke → Akali
Kill · Cho'Gath → Shen
Kill · Cho'Gath → Lee Sin
Kill · Lee Sin → Vi
Kill · Sylas → Rell
Objective · Lee Sin · Void Grub
Kill · Locke → Olaf
Kill · Locke → Vi
Kill · Akali → Jayce
Kill · Akali → Shen
Kill · Akali → Lee Sin
Kill · Cho'Gath → Sylas
Kill · Lee Sin → Rell
Objective · Lee Sin · Void Grub
Objective · Lee Sin · Void Grub
Objective · Vi · Mountain Dragon
Kill · Cho'Gath → Sylas
Kill · Akali → Jayce
Kill · Lee Sin → Rell
Kill · Locke → Olaf
Kill · Vi → Sylas
Building destroyed · Cho'Gath · Outer turret
Kill · Akali → Jayce
Kill · Cho'Gath → Lee Sin
Kill · Rell → Locke
Kill · Akali → Sylas
Kill · Vi → Shen
Kill · Akali → Shen
Kill · Cho'Gath → Lee Sin
Objective · Vi · Rift Herald
Kill · Cho'Gath → Sylas
Kill · Akali → Jayce
Building destroyed · Vi · Outer turret
Kill · Cho'Gath → Shen
Kill · Cho'Gath → Shen
Objective · Vi · Ocean Dragon
Building destroyed · Vi · Outer turret
Kill · Akali → Sylas
Kill · Akali → Lee Sin
Building destroyed · Jayce · Outer turret
Building destroyed · Vi · Inner turret
Kill · Cho'Gath → Shen

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
12 / 30 / 2133,048g · 50,288 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

귀요미공공#KR3

Jayce · Top

3 / 4 / 3

50% KP

14,562

29% share

7,481g

154 CS · 8.1/m

Lee Sin champion portrait

뱀의머리#LEEJ

Lee Sin · Jungle

3 / 5 / 3

50% KP

7,953

15.8% share

6,913g

119 CS · 6.2/m

Locke champion portrait

lingyo#6511

Locke · Mid

4 / 3 / 5

75% KP

11,896

23.7% share

7,498g

146 CS · 7.7/m

Sylas champion portrait

KIRINJI#0826

Sylas · ADC

2 / 9 / 2

33.3% KP

10,187

20.3% share

6,134g

110 CS · 5.8/m

Shen champion portrait

T1 에테르#1225

Shen · Support

0 / 9 / 8

66.7% KP

5,690

11.3% share

5,022g

16 CS · 0.8/m

Red side

Victory
30 / 12 / 5240,662g · 78,116 damage
PlayerKDA · KPDamageGold · CSItems
Olaf champion portrait

이직로그#0820

Olaf · Top

0 / 4 / 6

20% KP

8,524

10.9% share

5,508g

85 CS · 4.5/m

Vi champion portrait

La La Land#라라랜드

Vi · Jungle

3 / 4 / 15

60% KP

12,750

16.3% share

7,991g

112 CS · 5.9/m

Akali champion portrait

Frog#KRX

Akali · Mid

13 / 1 / 4

56.7% KP

25,068

32.1% share

8,714g

119 CS · 6.2/m

Cho'Gath champion portrait

츄 츄#초 갓

Cho'Gath · ADC

11 / 0 / 7

60% KP

23,466

30% share

11,432g

176 CS · 9.2/m

Rell champion portrait

Keria#2727

Rell · Support

3 / 3 / 20

76.7% KP

8,308

10.6% share

7,017g

20 CS · 1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.