Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 78 days ago
8 / 2 / 9
K / D / A
47.2%
Kill participation
1,081.7
Damage / min
13,228g
550 gold / min
17
10 placed · 2 cleared
200
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrog#KRX
Gnar · Top
8 / 2 / 9
47.2% KP
26,014
25.5% share
13,228g
200 CS · 8.3/m
오리지널찰떡쿠키#KR1
Lee Sin · Jungle
7 / 3 / 12
52.8% KP
11,698
11.5% share
12,065g
186 CS · 7.7/m
EPG 카이조쿠단#키자루
Cassiopeia · Mid
7 / 5 / 10
47.2% KP
21,996
21.6% share
10,957g
188 CS · 7.8/m
A D#0120
Xerath · ADC
10 / 1 / 4
38.9% KP
29,936
29.4% share
14,499g
208 CS · 8.6/m
SnowFlower#0224
Camille · Support
4 / 6 / 9
36.1% KP
12,332
12.1% share
8,787g
28 CS · 1.2/m
Red side
Defeat抖音景德镇剑姬#jdzjj
Yone · Top
2 / 7 / 1
17.6% KP
13,540
16.5% share
7,971g
154 CS · 6.4/m
Hugo小宝贝#君临韩服
Kindred · Jungle
8 / 8 / 2
58.8% KP
15,636
19.1% share
10,042g
123 CS · 5.1/m
mashushu#KR1
Syndra · Mid
1 / 8 / 11
70.6% KP
25,638
31.2% share
8,306g
184 CS · 7.7/m
sad and bad#KR1
Ezreal · ADC
3 / 5 / 1
23.5% KP
19,394
23.6% share
10,377g
214 CS · 8.9/m
BerrGod#KR3
Poppy · Support
3 / 8 / 9
70.6% KP
7,846
9.6% share
7,077g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
