Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 75 days ago
1 / 6 / 0
K / D / A
12.5%
Kill participation
552.4
Damage / min
7,206g
334.6 gold / min
23
9 placed · 2 cleared
155
7.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrog#KRX
Olaf · Top
1 / 6 / 0
12.5% KP
11,895
23% share
7,206g
155 CS · 7.2/m
Hugo小宝贝#君临韩服
Kindred · Jungle
3 / 8 / 3
75% KP
8,424
16.3% share
9,026g
147 CS · 6.8/m
애LI 어른이LI#KR1
Annie · Mid
2 / 7 / 1
37.5% KP
13,237
25.6% share
6,668g
141 CS · 6.5/m
Selfless#KR11
Vladimir · ADC
2 / 3 / 1
37.5% KP
10,852
21% share
8,835g
215 CS · 10/m
DNS Pyosik#KR2
Camille · Support
0 / 10 / 3
37.5% KP
7,281
14.1% share
5,063g
24 CS · 1.1/m
Red side
Victoryliziyen#Gam
Jayce · Top
6 / 2 / 10
47.1% KP
19,208
23% share
10,761g
195 CS · 9.1/m
KRX Vincenzo#KR4
Xin Zhao · Jungle
12 / 2 / 7
55.9% KP
15,889
19% share
10,890g
165 CS · 7.7/m
mashushu#KR1
Syndra · Mid
5 / 2 / 7
35.3% KP
17,725
21.2% share
10,308g
201 CS · 9.3/m
sad and bad#KR1
Xerath · ADC
7 / 1 / 7
41.2% KP
25,261
30.2% share
10,516g
194 CS · 9/m
chesterbb#0811
Rell · Support
4 / 1 / 16
58.8% KP
5,571
6.7% share
7,502g
28 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
