Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 69 days ago
15 / 4 / 9
K / D / A
61.5%
Kill participation
1,680.7
Damage / min
19,915g
586.6 gold / min
44
16 placed · 4 cleared
310
9.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrog#KRX
Jayce · Top
15 / 4 / 9
61.5% KP
57,060
39% share
19,915g
310 CS · 9.1/m
KRX Vincenzo#KR4
Poppy · Jungle
2 / 4 / 20
56.4% KP
16,238
11.1% share
12,824g
205 CS · 6/m
로키의 코 드리블#2004
Locke · Mid
16 / 7 / 6
56.4% KP
22,122
15.1% share
14,201g
197 CS · 5.8/m
정 진#이용승
Ezreal · ADC
3 / 9 / 17
51.3% KP
36,940
25.3% share
14,469g
253 CS · 7.5/m
T1 구름#2007
Bard · Support
3 / 9 / 22
64.1% KP
13,771
9.4% share
10,545g
28 CS · 0.8/m
Red side
Defeat홈런볼#321
Ambessa · Top
3 / 9 / 5
24.2% KP
18,646
13.3% share
12,420g
248 CS · 7.3/m
Raptor#KR123
Lee Sin · Jungle
10 / 9 / 9
57.6% KP
21,596
15.4% share
14,450g
214 CS · 6.3/m
mashushu#KR1
Syndra · Mid
13 / 5 / 9
66.7% KP
49,404
35.2% share
16,282g
235 CS · 6.9/m
DK Smash#KR7
Jhin · ADC
4 / 4 / 16
60.6% KP
38,814
27.6% share
15,418g
297 CS · 8.7/m
내말들리니왜이렇게말렸어#찬성정
Nautilus · Support
3 / 12 / 14
51.5% KP
11,959
8.5% share
9,481g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
