Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 69 days ago
6 / 5 / 7
K / D / A
41.9%
Kill participation
870.2
Damage / min
12,356g
400.3 gold / min
45
14 placed · 6 cleared
229
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrog#KRX
Olaf · Top
6 / 5 / 7
41.9% KP
26,859
22.3% share
12,356g
229 CS · 7.4/m
haiyaoduojiu#1112
Shen · Jungle
2 / 1 / 20
71% KP
12,741
10.6% share
12,648g
217 CS · 7/m
Wonderwall#mid
Orianna · Mid
6 / 0 / 11
54.8% KP
32,004
26.5% share
14,220g
298 CS · 9.7/m
DK Smash#KR7
Kai'Sa · ADC
13 / 8 / 5
58.1% KP
38,072
31.5% share
18,430g
268 CS · 8.7/m
T1 에테르#1225
Poppy · Support
4 / 4 / 19
74.2% KP
11,029
9.1% share
9,995g
20 CS · 0.6/m
Red side
DefeatT1 Midir#KR06
Anivia · Top
0 / 8 / 3
16.7% KP
14,450
13.9% share
9,325g
212 CS · 6.9/m
kiin#KR1
Jayce · Jungle
9 / 6 / 3
66.7% KP
32,662
31.3% share
16,048g
238 CS · 7.7/m
DK Despair#안 산
Viktor · Mid
6 / 3 / 0
33.3% KP
27,226
26.1% share
12,981g
317 CS · 10.3/m
bai se zh1 chuan#qwe1
Jhin · ADC
3 / 7 / 8
61.1% KP
25,526
24.5% share
13,059g
282 CS · 9.1/m
evi#MioHF
Rell · Support
0 / 7 / 10
55.6% KP
4,327
4.2% share
8,019g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
