Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 46 days ago
8 / 7 / 5
K / D / A
31%
Kill participation
753.7
Damage / min
14,144g
422.6 gold / min
28
13 placed · 1 cleared
293
8.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrog#KRX
Olaf · Top
8 / 7 / 5
31% KP
25,224
17.5% share
14,144g
293 CS · 8.8/m
Sharvel#1102
Lee Sin · Jungle
9 / 10 / 12
50% KP
23,765
16.5% share
15,285g
232 CS · 6.9/m
Odysseus#KR131
Taliyah · Mid
9 / 11 / 19
66.7% KP
36,682
25.4% share
14,361g
223 CS · 6.7/m
bai se zh1 chuan#qwe1
Ezreal · ADC
15 / 11 / 9
57.1% KP
39,043
27.1% share
17,475g
278 CS · 8.3/m
livinli#KR1
Camille · Support
1 / 15 / 21
52.4% KP
19,437
13.5% share
10,686g
22 CS · 0.7/m
Red side
VictoryT1 Midir#KR06
Ambessa · Top
1 / 3 / 10
20.8% KP
20,981
11.5% share
12,358g
261 CS · 7.8/m
Kimman#zxfkk
Jayce · Jungle
14 / 5 / 19
62.3% KP
50,336
27.6% share
19,670g
220 CS · 6.6/m
냐하하#2698
Locke · Mid
19 / 10 / 11
56.6% KP
45,128
24.7% share
18,313g
208 CS · 6.2/m
T1 Jinbeom#KR3
Kai'Sa · ADC
16 / 10 / 13
54.7% KP
46,974
25.7% share
20,090g
265 CS · 7.9/m
자신감을잃지말자#KR1
Neeko · Support
3 / 14 / 22
47.2% KP
19,266
10.5% share
11,175g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
