Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 11 days ago
3 / 3 / 11
K / D / A
32.6%
Kill participation
802.1
Damage / min
11,692g
413.4 gold / min
34
12 placed · 2 cleared
217
7.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrog#KRX
Rumble · Top
3 / 3 / 11
32.6% KP
22,686
17.8% share
11,692g
217 CS · 7.7/m
어쩌라고맞짱뜰까#HOYA
Lee Sin · Jungle
7 / 6 / 16
53.5% KP
23,108
18.1% share
12,557g
180 CS · 6.4/m
Clozer#0727
Locke · Mid
16 / 7 / 4
46.5% KP
27,963
21.9% share
13,663g
194 CS · 6.9/m
let it be#0815
Tristana · ADC
17 / 5 / 12
67.4% KP
46,471
36.4% share
22,837g
278 CS · 9.8/m
Cecilia#1325
Nautilus · Support
0 / 7 / 31
72.1% KP
7,397
5.8% share
9,500g
36 CS · 1.3/m
Red side
DefeatDK Nevid#동두천왕
Galio · Top
3 / 5 / 5
28.6% KP
18,217
16.5% share
9,745g
202 CS · 7.1/m
DK Smash#KR7
Vi · Jungle
6 / 10 / 12
64.3% KP
19,843
18% share
11,396g
160 CS · 5.7/m
uii6o#Miss
Syndra · Mid
10 / 7 / 9
67.9% KP
29,691
26.9% share
13,788g
243 CS · 8.6/m
헤안나 스미레#탕 쿠쿠
Ezreal · ADC
8 / 10 / 5
46.4% KP
33,484
30.3% share
12,945g
199 CS · 7/m
T1 구름#2007
Bard · Support
1 / 11 / 17
64.3% KP
9,207
8.3% share
7,847g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
