Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sejuani
Victory
Ranked Solo/Duo · 591 days ago
18 / 4 / 16
K / D / A
73.9%
Kill participation
1,098.5
Damage / min
18,901g
558.4 gold / min
44
9 placed · 5 cleared
254
7.5 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory스타 너구리#0205
Warwick · Top
8 / 13 / 14
47.8% KP
32,938
21.1% share
13,699g
167 CS · 4.9/m
CHAMA#KR87
Sejuani · Jungle
18 / 4 / 16
73.9% KP
37,183
23.8% share
18,901g
254 CS · 7.5/m
kaivin#1111
Zoe · Mid
9 / 9 / 8
37% KP
30,080
19.3% share
12,143g
194 CS · 5.7/m
JaeYounge2#KR1
Ezreal · ADC
8 / 6 / 19
58.7% KP
36,659
23.5% share
15,640g
278 CS · 8.2/m
매 루#KR1
Maokai · Support
3 / 6 / 26
63% KP
19,254
12.3% share
10,139g
55 CS · 1.6/m
Red side
Defeatzz1#TOP
Gangplank · Top
7 / 11 / 9
42.1% KP
45,040
27.7% share
14,902g
222 CS · 6.6/m
BONGOS#2007
Lee Sin · Jungle
16 / 11 / 10
68.4% KP
45,662
28.1% share
17,041g
206 CS · 6.1/m
엄마아빠사랑해요#그리고미안
Sylas · Mid
9 / 8 / 11
52.6% KP
36,321
22.3% share
13,116g
196 CS · 5.8/m
진으로 뭘못하나#KR1
Ashe · ADC
3 / 8 / 15
47.4% KP
23,832
14.6% share
13,483g
275 CS · 8.1/m
루리레라#KR1
Seraphine · Support
3 / 8 / 16
50% KP
11,910
7.3% share
9,086g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
