Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sejuani
Victory
Ranked Solo/Duo · 590 days ago
10 / 5 / 21
K / D / A
64.6%
Kill participation
855.9
Damage / min
11,812g
459.6 gold / min
30
9 placed · 2 cleared
149
5.8 CS / min
Objective control
0
Dragons
0
Baron
12
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynanjin#111
Jax · Top
3 / 3 / 9
25% KP
19,823
17.4% share
10,804g
195 CS · 7.6/m
CHAMA#KR87
Sejuani · Jungle
10 / 5 / 21
64.6% KP
21,997
19.3% share
11,812g
149 CS · 5.8/m
forget me not#OvO
Diana · Mid
15 / 4 / 3
37.5% KP
25,710
22.5% share
14,205g
202 CS · 7.9/m
Ehz NuygniX#99999
Corki · ADC
12 / 7 / 12
50% KP
25,604
22.4% share
13,185g
204 CS · 7.9/m
Moonwawa#KR1
Karma · Support
8 / 4 / 28
75% KP
20,921
18.3% share
10,895g
40 CS · 1.6/m
Red side
Defeatlatuifipai#KR1
Jayce · Top
2 / 10 / 7
40.9% KP
22,821
24.3% share
8,725g
172 CS · 6.7/m
무시무시한왕벌레#바위게
Master Yi · Jungle
9 / 12 / 5
63.6% KP
19,299
20.5% share
11,237g
119 CS · 4.6/m
I am Mid#형이야
Vex · Mid
6 / 8 / 3
40.9% KP
20,916
22.3% share
11,122g
179 CS · 7/m
이남호우#KR1
Jinx · ADC
4 / 11 / 9
59.1% KP
17,923
19.1% share
10,223g
186 CS · 7.2/m
개인팟#개인팟
Elise · Support
1 / 7 / 11
54.5% KP
12,961
13.8% share
6,803g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
