Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zyra
Defeat
Ranked Solo/Duo · 586 days ago
8 / 7 / 11
K / D / A
50%
Kill participation
1,184.1
Damage / min
13,581g
451.9 gold / min
24
4 placed · 3 cleared
202
6.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory할수있다나라면#할만한데
Vladimir · Top
8 / 3 / 12
43.5% KP
41,873
32% share
15,406g
256 CS · 8.5/m
Clear mind#9527
Hecarim · Jungle
10 / 8 / 14
52.2% KP
15,425
11.8% share
13,329g
180 CS · 6/m
luther#0319
Yone · Mid
7 / 9 / 7
30.4% KP
22,329
17.1% share
10,898g
158 CS · 5.3/m
Pangjin#kr2
Corki · ADC
13 / 9 / 18
67.4% KP
39,621
30.3% share
16,894g
225 CS · 7.5/m
내가내다비켜라#KR1
Blitzcrank · Support
8 / 10 / 13
45.7% KP
11,594
8.9% share
10,779g
39 CS · 1.3/m
Red side
Defeatisshoman#kr123
Ambessa · Top
1 / 4 / 4
13.2% KP
18,699
14.2% share
8,886g
179 CS · 6/m
CHAMA#KR87
Zyra · Jungle
8 / 7 / 11
50% KP
35,581
27.1% share
13,581g
202 CS · 6.7/m
Fight ForFreedom#人间中毒
Tryndamere · Mid
15 / 13 / 8
60.5% KP
42,383
32.3% share
16,108g
207 CS · 6.9/m
재 현#하 다
Ashe · ADC
10 / 11 / 12
57.9% KP
24,415
18.6% share
11,261g
144 CS · 4.8/m
면도하다 손가락 자른 사람#개아픔
Alistar · Support
4 / 11 / 22
68.4% KP
10,292
7.8% share
9,395g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
