Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 584 days ago
22 / 6 / 18
K / D / A
74.1%
Kill participation
1,527.3
Damage / min
20,766g
592.5 gold / min
47
5 placed · 13 cleared
195
5.6 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTuran#jian
Kennen · Top
13 / 8 / 25
70.4% KP
42,276
22.8% share
15,762g
189 CS · 5.4/m
CHAMA#KR87
Viego · Jungle
22 / 6 / 18
74.1% KP
53,532
28.9% share
20,766g
195 CS · 5.6/m
BM Asa#0000
Mel · Mid
12 / 8 / 20
59.3% KP
34,859
18.8% share
16,485g
239 CS · 6.8/m
for him#K R
Ashe · ADC
6 / 10 / 18
44.4% KP
43,505
23.5% share
16,540g
294 CS · 8.4/m
유 령#arpeh
Braum · Support
1 / 6 / 33
63% KP
11,290
6.1% share
10,858g
33 CS · 0.9/m
Red side
Defeat마루야손#2015
Cassiopeia · Top
4 / 12 / 8
31.6% KP
36,668
23.2% share
14,656g
266 CS · 7.6/m
noobjgjg#y1hua
Xin Zhao · Jungle
13 / 9 / 13
68.4% KP
34,112
21.6% share
16,486g
187 CS · 5.3/m
buzaijiujie#0303
Azir · Mid
4 / 12 / 15
50% KP
33,915
21.5% share
14,801g
300 CS · 8.6/m
잊어 날#KR1
Kalista · ADC
12 / 11 / 12
63.2% KP
43,922
27.8% share
14,844g
193 CS · 5.5/m
qwerfdlp#23967
Renata Glasc · Support
5 / 10 / 21
68.4% KP
9,102
5.8% share
10,377g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
