Match history
Ezreal champion portrait

Ezreal

Defeat

Ranked Solo/Duo · 582 days ago

21:54Live Riot data

2 / 6 / 1

K / D / A

13.6%

Kill participation

596.7

Damage / min

7,970g

363.9 gold / min

10

8 placed · 1 cleared

175

8 CS / min

Objective control

Blue side

2

Dragons

0

Baron

5

Towers

0

Inhibitors

1

Herald

Red side

1

Dragons

0

Baron

2

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Varus-1,072 gold / +1 CS

Difference from the opponent Riot assigned to your role.

15. minute · Varus-1,723 gold / -2 CS

Difference from the opponent Riot assigned to your role.

20. minute · Varus-2,215 gold / -6 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -1723 gold and -2 CS versus Varus.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

6 recorded deaths; first at 1:14.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

8 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,9933,9855,9787,9700:005:2810:5716:2621:55
Ezreal: 7,970

Events and purchases

Kill · Ahri → Ezreal
Kill · Mel → Ahri
Kill · Ahri → Mel
Kill · Varus → Ezreal
Kill · Pyke → Rakan
Kill · Sejuani → Yone
Kill · Varus → Rakan
Kill · Mel → Vi
Kill · Pyke → Rek'Sai
Kill · Varus → Mel
Kill · Mel → Ahri
Kill · Sejuani → Yone
Kill · Sejuani → Pyke
Objective · Rek'Sai · Void Grub
Objective · Rek'Sai · Void Grub
Objective · Rek'Sai · Void Grub
Objective · Vi · Hextech Dragon
Kill · Mel → Vi
Kill · Varus → Ezreal
Kill · Mel → Varus
Kill · Sejuani → Yone
Kill · Vi → Sejuani
Kill · Rek'Sai → Yone
Kill · Map → Rek'Sai
Kill · Vi → Sejuani
Objective · Vi · Void Grub
Objective · Yone · Void Grub
Kill · Ahri → Mel
Kill · Pyke → Sejuani
Objective · Vi · Void Grub
Kill · Rek'Sai → Vi
Kill · Mel → Pyke
Objective · Ezreal · Infernal Dragon
Kill · Vi → Rakan
Kill · Vi → Mel
Kill · Vi → Rek'Sai
Kill · Sejuani → Yone
Kill · Mel → Ahri
Kill · Mel → Pyke
Kill · Vi → Rakan
Kill · Yone → Sejuani
Kill · Rek'Sai → Varus
Building destroyed · Ezreal · Outer turret
Kill · Mel → Pyke
Kill · Vi → Rek'Sai
Kill · Vi → Mel
Building destroyed · Yone · Outer turret
Objective · Vi · Rift Herald
Kill · Rek'Sai → Pyke
Kill · Vi → Rek'Sai

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
34 / 22 / 5451,061g · 86,875 damage
PlayerKDA · KPDamageGold · CSItems
Yone champion portrait

다정다감#0314

Yone · Top

6 / 7 / 4

29.4% KP

22,014

25.3% share

9,997g

177 CS · 8.1/m

Vi champion portrait

희태시기#1119

Vi · Jungle

13 / 4 / 13

76.5% KP

23,744

27.3% share

12,652g

160 CS · 7.3/m

Ahri champion portrait

막타장인#PRO

Ahri · Mid

5 / 3 / 17

64.7% KP

21,622

24.9% share

10,542g

176 CS · 8/m

Varus champion portrait

for him#K R

Varus · ADC

6 / 3 / 6

35.3% KP

10,605

12.2% share

9,907g

188 CS · 8.6/m

Pyke champion portrait

Hegzzz#2020

Pyke · Support

4 / 5 / 14

52.9% KP

8,890

10.2% share

7,963g

29 CS · 1.3/m

Red side

Defeat
22 / 35 / 2142,329g · 67,980 damage
PlayerKDA · KPDamageGold · CSItems
Sejuani champion portrait

Deform0r#KR1

Sejuani · Top

5 / 7 / 3

36.4% KP

18,313

26.9% share

8,538g

134 CS · 6.1/m

Rek'Sai champion portrait

T1 Painter#KR33

Rek'Sai · Jungle

6 / 7 / 6

54.5% KP

11,493

16.9% share

10,151g

154 CS · 7/m

Mel champion portrait

Marzss9#0720

Mel · Mid

9 / 8 / 4

59.1% KP

20,963

30.8% share

10,540g

179 CS · 8.2/m

Ezreal champion portrait

CHAMA#KR87

Ezreal · ADC

2 / 6 / 1

13.6% KP

13,068

19.2% share

7,970g

175 CS · 8/m

Rakan champion portrait

抖音丶花垣uzi#富士康员工

Rakan · Support

0 / 7 / 7

31.8% KP

4,143

6.1% share

5,130g

23 CS · 1.1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.