Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 578 days ago
13 / 13 / 16
K / D / A
42.6%
Kill participation
1,500.7
Damage / min
22,039g
421.4 gold / min
26
16 placed · 2 cleared
372
7.1 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
3
Baron
6
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUNSECRET#6789
Sion · Top
3 / 12 / 31
55.7% KP
45,454
14.9% share
16,868g
267 CS · 5.1/m
douyin浅梦#dream
Karthus · Jungle
30 / 14 / 21
83.6% KP
128,855
42.2% share
27,743g
366 CS · 7/m
Qiyana Player#1234
Qiyana · Mid
18 / 13 / 9
44.3% KP
52,469
17.2% share
23,846g
289 CS · 5.5/m
woo young#KR3
Varus · ADC
6 / 16 / 21
44.3% KP
53,773
17.6% share
18,816g
301 CS · 5.8/m
2008 04 09#KR2
Karma · Support
4 / 13 / 36
65.6% KP
24,462
8% share
14,462g
52 CS · 1/m
Red side
Defeat적태양#KR1
Sett · Top
11 / 13 / 15
38.2% KP
68,804
25% share
21,778g
310 CS · 5.9/m
1p2m3a4w5S qweas#zxfkk
Viego · Jungle
20 / 15 / 14
50% KP
45,703
16.6% share
23,431g
265 CS · 5.1/m
맹꽁이#맹 꽁
Syndra · Mid
18 / 10 / 26
64.7% KP
67,922
24.6% share
21,223g
243 CS · 4.6/m
CHAMA#KR87
Smolder · ADC
13 / 13 / 16
42.6% KP
78,488
28.5% share
22,039g
372 CS · 7.1/m
비 련#OWO
Pyke · Support
6 / 10 / 15
30.9% KP
14,695
5.3% share
14,837g
63 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
