Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sejuani
Defeat
Ranked Solo/Duo · 578 days ago
8 / 5 / 11
K / D / A
67.9%
Kill participation
721.1
Damage / min
10,313g
402.9 gold / min
34
6 placed · 5 cleared
137
5.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat백도찬식 찌르기#питон
Fiora · Top
2 / 9 / 6
28.6% KP
12,013
14.8% share
8,474g
150 CS · 5.9/m
CHAMA#KR87
Sejuani · Jungle
8 / 5 / 11
67.9% KP
18,459
22.7% share
10,313g
137 CS · 5.4/m
Hyde#6209
Sylas · Mid
9 / 13 / 4
46.4% KP
20,663
25.4% share
10,547g
131 CS · 5.1/m
베 라#아이스크림
Tristana · ADC
4 / 7 / 4
28.6% KP
16,619
20.4% share
8,756g
165 CS · 6.4/m
Mollyflwers#KR1
Udyr · Support
5 / 10 / 9
50% KP
13,536
16.7% share
8,377g
32 CS · 1.3/m
Red side
Victory내죽음에는낭만이있다#308
Karthus · Mid
15 / 8 / 14
65.9% KP
42,945
35.4% share
13,618g
169 CS · 6.6/m
jakakzjxdjsjdkkx#qisjd
Hecarim · Jungle
14 / 4 / 10
54.5% KP
29,694
24.5% share
12,979g
185 CS · 7.2/m
윤석열각하님을사랑합니다#이재명구속
Mordekaiser · Top
6 / 2 / 3
20.5% KP
16,476
13.6% share
10,627g
191 CS · 7.5/m
백인찬#백인찬
Varus · ADC
5 / 8 / 11
36.4% KP
22,338
18.4% share
10,182g
165 CS · 6.4/m
qasdewzxvc#大地震动
Nautilus · Support
4 / 7 / 16
45.5% KP
9,868
8.1% share
7,966g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
