Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 572 days ago
8 / 7 / 13
K / D / A
61.8%
Kill participation
822
Damage / min
18,164g
390.9 gold / min
62
7 placed · 17 cleared
303
6.5 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPushTheEnvelope#0707
Jayce · Top
4 / 7 / 16
60.6% KP
40,938
19.4% share
19,887g
328 CS · 7.1/m
团子大家族#世一翠
Ivern · Jungle
1 / 1 / 25
78.8% KP
31,047
14.7% share
15,897g
260 CS · 5.6/m
old Ni#B站小尼
Sion · Mid
4 / 9 / 10
42.4% KP
36,633
17.3% share
16,311g
287 CS · 6.2/m
hanhanhan7#7538
Draven · ADC
17 / 7 / 11
84.8% KP
83,404
39.5% share
23,983g
335 CS · 7.2/m
아기 영휘#9155
Blitzcrank · Support
7 / 10 / 20
81.8% KP
19,287
9.1% share
12,866g
35 CS · 0.8/m
Red side
Victory게이온#KR1
Teemo · Top
5 / 6 / 10
44.1% KP
70,144
29.8% share
18,959g
372 CS · 8/m
CHAMA#KR87
Viego · Jungle
8 / 7 / 13
61.8% KP
38,195
16.2% share
18,164g
303 CS · 6.5/m
luonaerduo#8307
Galio · Mid
2 / 6 / 23
73.5% KP
20,018
8.5% share
12,918g
186 CS · 4/m
AsukaKurashina#Jinx
Jinx · ADC
18 / 7 / 10
82.4% KP
88,679
37.7% share
25,719g
415 CS · 8.9/m
말랑은행#8760
Thresh · Support
1 / 7 / 28
85.3% KP
18,196
7.7% share
11,939g
38 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
