Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 570 days ago
10 / 2 / 15
K / D / A
73.5%
Kill participation
776.5
Damage / min
15,052g
503.4 gold / min
39
10 placed · 5 cleared
226
7.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat군필민이나르#GNAR
Gnar · Top
5 / 9 / 2
46.7% KP
25,242
23.4% share
10,755g
176 CS · 5.9/m
sanspareil4#SPGG
Jarvan IV · Jungle
5 / 9 / 7
80% KP
20,626
19.1% share
11,869g
159 CS · 5.3/m
홍 주#KR2
Twisted Fate · Mid
1 / 9 / 10
73.3% KP
19,296
17.9% share
11,626g
213 CS · 7.1/m
달 인#임니다
Jhin · ADC
4 / 4 / 7
73.3% KP
22,513
20.9% share
13,118g
260 CS · 8.7/m
Guinness X#0128
Hwei · Support
0 / 3 / 10
66.7% KP
20,299
18.8% share
7,803g
69 CS · 2.3/m
Red side
Victorythichnuocdua#1805
Jax · Top
5 / 4 / 11
47.1% KP
27,048
26.5% share
14,704g
261 CS · 8.7/m
CHAMA#KR87
Vi · Jungle
10 / 2 / 15
73.5% KP
23,217
22.8% share
15,052g
226 CS · 7.6/m
Wh1t3zZ#卢本伟先生
Vladimir · Mid
10 / 3 / 8
52.9% KP
22,286
21.8% share
14,084g
232 CS · 7.8/m
ピノキオ#0930
Swain · ADC
5 / 4 / 11
47.1% KP
20,500
20.1% share
11,456g
184 CS · 6.2/m
구도깎기인형#zypp
Rakan · Support
4 / 2 / 19
67.6% KP
8,972
8.8% share
9,422g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
