Match history
Vi champion portrait

Vi

Defeat

Ranked Solo/Duo · 568 days ago

20:00Live Riot data

2 / 4 / 1

K / D / A

30%

Kill participation

328

Damage / min

7,382g

369.1 gold / min

21

6 placed · 2 cleared

160

8 CS / min

Objective control

Blue side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

1

Dragons

0

Baron

5

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Lee Sin-134 gold / +14 CS

Difference from the opponent Riot assigned to your role.

15. minute · Lee Sin-778 gold / +25 CS

Difference from the opponent Riot assigned to your role.

20. minute · Lee Sin-2,278 gold / +30 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -778 gold and +25 CS versus Lee Sin.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

4 recorded deaths; first at 4:01.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

6 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,8463,6915,5377,3820:005:0010:0015:0020:00
Vi: 7,382

Events and purchases

Kill · Akali → Yasuo
Kill · Jhin → Senna
Kill · Senna → Karma
Kill · Seraphine → Jhin
Kill · Vi → Seraphine
Kill · Seraphine → Vi
Kill · Illaoi → K'Sante
Kill · Karma → Yasuo
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Kill · Lee Sin → Akali
Kill · Illaoi → K'Sante
Kill · Lee Sin → Akali
Kill · Illaoi → K'Sante
Kill · Vi → Illaoi
Kill · Illaoi → Vi
Kill · Jhin → Seraphine
Objective · Lee Sin · Void Grub
Kill · Jhin → Senna
Objective · Lee Sin · Void Grub
Objective · Lee Sin · Void Grub
Kill · Jhin → Seraphine
Kill · Illaoi → K'Sante
Kill · Lee Sin → Karma
Kill · Lee Sin → Vi
Kill · Lee Sin → Jhin
Building destroyed · Illaoi · Outer turret
Kill · Lee Sin → Akali
Objective · Lee Sin · Chemtech Dragon
Building destroyed · Seraphine · Outer turret
Kill · Lee Sin → Karma
Kill · Lee Sin → K'Sante
Building destroyed · Senna · Outer turret
Building destroyed · Senna · Inner turret
Objective · Lee Sin · Rift Herald
Kill · Jhin → Yasuo
Building destroyed · Senna · Inner turret
Kill · Illaoi → Karma
Kill · Illaoi → K'Sante
Kill · Akali → Yasuo
Kill · Seraphine → Vi
Kill · Lee Sin → Akali
Kill · Senna → Jhin

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
10 / 21 / 933,421g · 44,250 damage
PlayerKDA · KPDamageGold · CSItems
K'Sante champion portrait

간디도롤하면폭력#레문123

K'Sante · Top

0 / 6 / 1

10% KP

6,326

14.3% share

5,814g

137 CS · 6.9/m

Vi champion portrait

CHAMA#KR87

Vi · Jungle

2 / 4 / 1

30% KP

6,559

14.8% share

7,382g

160 CS · 8/m

Akali champion portrait

막타장인#PRO

Akali · Mid

2 / 4 / 1

30% KP

11,684

26.4% share

6,869g

152 CS · 7.6/m

Jhin champion portrait

petrichor#0327

Jhin · ADC

5 / 3 / 2

70% KP

13,753

31.1% share

8,410g

172 CS · 8.6/m

Karma champion portrait

속임수를 쓰다#8226

Karma · Support

1 / 4 / 4

50% KP

5,928

13.4% share

4,946g

19 CS · 1/m

Red side

Victory
21 / 10 / 3042,091g · 62,930 damage
PlayerKDA · KPDamageGold · CSItems
Illaoi champion portrait

B站1200分俄洛依#zypp

Illaoi · Top

7 / 1 / 3

47.6% KP

22,787

36.2% share

10,713g

204 CS · 10.2/m

Lee Sin champion portrait

Wave to earth#KR37

Lee Sin · Jungle

9 / 0 / 3

57.1% KP

9,712

15.4% share

9,660g

130 CS · 6.5/m

Yasuo champion portrait

Dopa#羊尼克韩服

Yasuo · Mid

0 / 4 / 6

28.6% KP

11,078

17.6% share

7,103g

162 CS · 8.1/m

Seraphine champion portrait

이노링#CARRY

Seraphine · ADC

3 / 3 / 7

47.6% KP

8,774

13.9% share

7,887g

144 CS · 7.2/m

Senna champion portrait

terren1234#KR2

Senna · Support

2 / 2 / 11

61.9% KP

10,579

16.8% share

6,728g

20 CS · 1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.