Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 565 days ago
6 / 11 / 13
K / D / A
38.8%
Kill participation
1,001.6
Damage / min
14,243g
413.4 gold / min
32
16 placed · 3 cleared
251
7.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory참이슬#물대신
Qiyana · Mid
11 / 4 / 9
40.8% KP
29,311
17.6% share
15,086g
249 CS · 7.2/m
Chancedong#KR1
Lee Sin · Jungle
17 / 5 / 20
75.5% KP
46,111
27.7% share
17,283g
205 CS · 6/m
CHAMA#KR87
Sylas · Top
6 / 11 / 13
38.8% KP
34,504
20.7% share
14,243g
251 CS · 7.3/m
Douyinwutian#3344
Sivir · ADC
12 / 6 / 16
57.1% KP
40,184
24.2% share
16,801g
260 CS · 7.5/m
박선뉴#KR1
Rell · Support
3 / 6 / 32
71.4% KP
16,181
9.7% share
10,449g
26 CS · 0.8/m
Red side
Defeat결국 올차단을 결심하고 마는데#Sorry
Mordekaiser · Top
5 / 9 / 9
43.8% KP
37,282
27.9% share
12,848g
195 CS · 5.7/m
Abcdef#303
Vi · Jungle
4 / 9 / 9
40.6% KP
17,761
13.3% share
13,230g
228 CS · 6.6/m
비만협회바지사장#KR1
Quinn · Mid
10 / 11 / 6
50% KP
32,765
24.5% share
15,842g
263 CS · 7.6/m
Real aRtPlay #KR1
Lucian · ADC
9 / 8 / 6
46.9% KP
32,278
24.1% share
16,636g
258 CS · 7.5/m
yuna#KR99
Alistar · Support
4 / 12 / 16
62.5% KP
13,647
10.2% share
9,875g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
